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Colony Flow! level guide

Colony Flow! Level 1 Walkthrough

easy 3 colors

Colony Flow Level 1 is a 10x10 pixel-art star board with a 3x3 grid of orange-14, yellow-15, and white-4 stacks below it, and the only real route trick is that the top-left orange 14 stack has to be drained three times in a row before the yellow 15 underneath it is allowed to rise and feed the star's yellow body.

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Board Notes

Layout
The board opens in portrait orientation. The top half is a pixel-art star with an orange outline, a yellow body, and a small white center. A horizontal row of five empty white buffer slots sits directly below the star. Below the buffer row is a 3x3 grid of numbered cube stacks containing three orange-14 stacks, three yellow-15 stacks, and three white-4 stacks staggered diagonally so every row and column holds one of each color.
Goal
Every colored cube in the 3x3 grid has to be carried by an ant to the matching color region of the star — orange cubes into the outline, yellow cubes into the body, white cubes into the small center.
Opening
The first tap lands on the top-left orange 14 stack. One ant is dispatched immediately and starts walking the bottom edge of the star, so the count drops to 13. The next two taps stay on the same orange 14 stack, draining it to 3 and then to fully empty. Only after that orange 14 is gone does the yellow 15 stack directly below it rise to the top of the left column and start sending yellow ants toward the star's body.
Danger Zone
The danger zone is the moment right after the orange 14 stack is fully used. If the player is tempted to tap the small white 4 stack on the right column next (because it looks "easy"), the white center of the star ends up queued behind orange and yellow ants still walking the perimeter, and the five white buffer slots risk holding stranded residue. The right column should stay untouched until the left column's yellow 15 is actually in motion.
Mechanics
This is a single-color opener board with a perimeter-traffic flavor. The first three taps must all land on the same orange 14 stack to clear the orange outline of the star, and the player has to wait for the ant trail to clear the bottom edge of the board before tapping the next column. The five buffer slots and the three booster ants are present but unused on this short run.

Quick Tips for Colony Flow! Level 1 (spoiler-free)

  • Tap the top-left orange 14 stack three times in a row before you touch any other color — the orange outline of the star has to be opened first or every later route queues behind it.
  • Skip the five white buffer slots on this board; the run is short enough that direct tapping is faster than staging cubes through a buffer.
  • After every tap, watch the bottom edge of the star and wait for the ants to finish their loop before you queue the next dispatch.

How to Solve Colony Flow! Level 1 — Full Solution

  1. Tap the top-left orange 14 stack once to send the first ant toward the orange outline of the star (count drops to 13).
  2. Tap the same orange 14 stack a second time to drop the count to 3 and keep the orange trail open along the bottom edge.
  3. Tap the orange 14 stack a third time to drain it to zero, then wait for the orange ants to clear the perimeter of the star before touching any other stack.
  4. Tap the yellow 15 stack that has now risen to the top of the left column, dispatching one yellow ant at a time into the body of the star.
  5. Continue tapping the left column until the yellow 15 is fully used, then let the white 4 stack at the bottom of that column rise and clear it before moving on.
  6. Repeat the same single-stack, wait-for-ants rhythm on the middle column (yellow 15, then white 4, then orange 14) and the right column (white 4, then orange 14, then yellow 15) until all nine stacks are empty.

Colors in this level:

Orange, Yellow, White

Common Mistakes to Avoid

  • Tapping the right column's white 4 stack immediately after the orange 14 is drained, which strands white cubes behind orange and yellow ants on the perimeter.
  • Firing the next tap while orange ants are still walking the bottom edge of the star, which jams the trail and leaves residue in the five white buffer slots.

Frequently Asked Questions

  • How should I open Colony Flow Level 1?

    The orange outline of the star only fills in once all 14 orange cubes have been routed through the same trail, and the first three taps are what drain that stack and open the route for the yellow 15 underneath it to rise.

  • Why does the route jam if I switch colors too early in Colony Flow Level 1?

    If you switch to the right-column white 4 before the left-column yellow 15 is already moving, the white center gets queued behind orange and yellow ants still walking the perimeter. Keep clearing one column at a time and the trail stays open.

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