Colony Flow! level guide
Colony Flow! Level 252 Walkthrough
Open the twin-lobed red silhouette with cyan 35, cut the red 12/10 and 40/35 waves, then alternate cyan perimeter sweeps around the two question-mark reveal clusters.
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How to Solve Colony Flow! Level 252 — Full Solution
- Tap the marked cyan 35 and wait for its ants to enter the lower route and free a buffer.
- Tap the exposed red 12/10 card, then let the red ants clear the lower-left pocket before the next long click.
- Tap red 40 and red 35 in sequence with a returned bay between them to remove the first left-lobe wave.
- Tap cyan 40/35 one at a time as the outside border opens, keeping the white 16 buffer available for a reveal card.
- Tap dark red 38 and the next red 40/35 only after the first cyan stream has passed the lower hole.
- When the gray question-mark clusters open, tap the short white/gray 32/31 cards before another full red wave.
- Alternate red 38/40/35 with cyan 40/35, waiting for the ants to travel around the lower perimeter after each long route.
- Finish the exposed red 10/35 and cyan 36/35 tails, then wait for the last cyan stream and the Victory screen.
Colors in this level:
Cyan, Red, Dark red, White, Gray
Common Mistakes to Avoid
- Do not launch red 40/35 and cyan 40/35 together while all five buffers are occupied.
- Do not ignore the question-mark reveal cards; a fresh cyan wave can bury them and leave the red lobe apparently stuck.
Quick Tips for Colony Flow! Level 252 (spoiler-free)
- Tap cyan 35 first and wait for the bottom stream to move before the red 12/10 opener.
- Separate red 40/35 and cyan 40/35 with a visibly returned bay; the lower hole is the timing check.
- Use the short white/gray cards exposed by the question marks before launching another full red wave.
Board notes 5 details
- Layout
- The pixel art is a broad twin-lobed red silhouette on a cyan field with a white diagonal stripe and two gray question-mark clusters in the lower-left red mass. The opening buffers show white 16, red 40, red 35, cyan 26, and one empty slot; below are cyan 35, red 10, dark red 38, cyan 40, red 40, red 35, and lower red 12 with further cyan 40 cards partly covered by the utility bar.
- Goal
- Clear both red lobes, the cyan outside field, the white diagonal lane, and the gray question-mark blocks. The board is complete only when the remaining red and cyan perimeter tails leave and the frame reaches Victory.
- Opening
- Use the marked cyan 35 route first, wait for its ants to enter the lower cyan hole, then tap the short red 12/10 route before red 40/35. This opens the lower-left red pocket without spending every buffer on long cards.
- Danger Zone
- The first red and cyan waves overlap around the lower hole. Starting red 40/35 with cyan 40/35 fills all five buffers and leaves both question-mark clusters buried.
- Mechanics
- Alternating red-lobe and cyan-perimeter routing with gray question-mark reveal layers; short red cards expose the next white/cyan route while long cyan waves control the available buffer timing.
Frequently Asked Questions
Why does cyan 35 go before the large red stacks on Level 252?
The marked cyan route opens the lower lane. After its ants move, the short red 12/10 cards can expose the left red pocket without filling the five buffers.
When should I tap the question-mark area?
Take the short white/gray 32/31 cards as soon as the gray blocks open, before starting another red 40 or cyan 40 perimeter sweep.