Colony Flow! level guide
Colony Flow! Level 310 Walkthrough
Break the gated fox portrait by opening white 50, staging dark 36/35 and blue 6, and preserving one hole through the brown 90, green 15, and centre 200/600 counters.
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How to Solve Colony Flow! Level 310 — Full Solution
- Tap white 50 and wait for its ants to cross the top frame.
- Tap dark 36 and dark 35, then blue 6 as a short bridge while keeping one hole free.
- Tap orange 54 and dark 60 only after white returns a hole and the brown 90 counter begins falling.
- Alternate white 40/50 with green 44 through the green 15 and centre 200 transitions.
- Add orange 52/55 and dark 30/35, preserving a hole for each newly exposed white 50.
- Cross the 600 strip with green 28/44, dark 40/60 and short blue 5/6 stacks.
- Route orange 47/48/55, white 39/41/50 and green 11/26/41 after the fox face thins.
- Clear the dark muzzle/frame and blue grass fragments, waiting after every long white or dark route.
- Finish the last orange, green, blue and dark cards, then confirm Victory.
Colors in this level:
Orange, White, Dark purple, Green, Blue, Brown, Yellow
Common Mistakes to Avoid
- Starting white 50, dark 60 and orange 54 together can lock all five holes before a gate opens.
- Do not treat the yellow locked card as an empty pad or stop when only the grass remains.
Quick Tips for Colony Flow! Level 310 (spoiler-free)
- Reserve one hole at every numbered-gate transition.
- Use blue 6 between long white, dark and orange stacks.
- Continue after the fox face clears; the grass and dark frame still hold cubes.
Board notes 5 details
- Layout
- An orange fox face sits inside a dark frame with white cheeks/background, dark eyes and muzzle, green eye accents, and green-blue grass. Brown 90 and green 15 side gates flank centre 200/600 barriers above five holes and long white, dark, orange and green stacks.
- Goal
- Reduce every numbered gate, then clear the frame, white field, orange fox, dark facial pixels, green accents and blue grass until the board is blank.
- Opening
- Tap white 50, then dark 36 and dark 35; use blue 6 as a short bridge before orange 54 and dark 60.
- Danger Zone
- Repeated white 40/50, dark 35/40/60, orange 52/54/55 and green 44 routes can fill the tray while the centre 600 barrier is closed. The locked yellow card is not a free buffer.
- Mechanics
- Dual numbered side gates, centre 200/600 barriers, mystery stacks and repeated long routes create a multi-stage hard-board clear.
Frequently Asked Questions
What is the safest start for Colony Flow Level 310?
Open white 50, then dark 36/35 and blue 6, delaying orange 54 until a hole returns.
Why must a hole stay free through the 600 barrier?
Each gate reveal exposes another long white, orange, dark or green stack that needs immediate space.