Colony Flow! level guide
Colony Flow! Level 438 Walkthrough
Move the short cyan opener through the underwater turtle scene, then pace green, purple and orange routes so the shell, coral and last water strips can clear.
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How to Solve Colony Flow! Level 438 — Full Solution
- Tap cyan 36, then cyan 5 and cyan 18; wait for the first cyan convoy to return.
- Use cyan 9/42 and linked green 40-blue 41 to open the water field.
- Add orange 30 and cyan 45 separately, preserving one hole for green 46 or cyan 30.
- Route cyan 20/12/23 and purple 35/41 while the turtle and lower coral remain intact.
- Use yellow/orange 29 and green 28/15 only after the cyan ants clear the center.
- Clear purple side rocks and red/pink coral with purple 30/25/4 and returning orange 23/29 cards.
- At the turtle phase, send green 17/19/24 and cyan 20/30 one at a time to separate shell, head and flippers.
- Use short orange 10/4, green 17/15 and cyan 13/16 cards on the remaining shell and reef pixels.
- Finish isolated purple 28, green 42/12 and orange 4/30 fragments; wait for final cyan traffic at the bottom reef.
- Confirm the empty board at the end of the verified MP4; recorder controls in the source do not change the clear state.
Colors in this level:
Cyan, Green, Blue, Orange, Yellow, Purple, Red, Pink, White
Common Mistakes to Avoid
- Opening cyan 45, blue 41 and orange 30 together fills the buffer and blocks green and yellow routes.
- Clearing the turtle but ignoring purple rocks or coral fragments leaves a non-empty board.
Quick Tips for Colony Flow! Level 438 (spoiler-free)
- Keep the cyan 36/5/18 chain moving before long stacks.
- Do not pair cyan 45, blue 41 and orange 30 in the buffer.
- Save short orange 10/4 and green 17/15 cards for the shell and reef tail.
Board notes 5 details
- Layout
- A green sea turtle with an orange-brown shell swims through pale-cyan water above purple, red/pink and orange coral. The opening holes show cyan 36, 5, 18, 9 and another cyan lane. Visible reserve cards include linked green 40/blue 41, orange 30, cyan 45, cyan 40, green 46, cyan 30 and yellow 29, with question-mark and locked cards below.
- Goal
- Clear the water field and coral, then remove the turtle shell, lime head, green flippers, purple rocks and final cyan/green reef fragments until the board is empty.
- Opening
- Tap cyan 36, then cyan 5 and cyan 18 as each return opens a slot. Follow cyan 9/42 and linked green 40-blue 41; wait before opening orange 30 or the long cyan 45.
- Danger Zone
- Pairing cyan 45 with blue 41 and orange 30 fills all five holes while green 40/46 and yellow 29 are still needed, stranding the turtle head or coral edge.
- Mechanics
- A multi-color water-and-coral board uses heavy perimeter traffic and hidden lock routes. Early cyan stacks clear water, then purple/green traffic separates turtle, shell and coral into isolated late fragments.
Frequently Asked Questions
Why are the first cyan cards shorter than the reserve cyan 45?
Cyan 36/5/18 and 9/42 open the water route with fewer occupied holes; the long 45 stack is safe only after the first convoy returns.
What remains after the turtle separates?
Orange shell/coral pixels, green body pieces, purple side rocks and cyan water strips still need their own returning routes.