Colony Flow! level guide
Colony Flow! Level 444 Walkthrough
After the HARD LEVEL banner, pace the blue-purple 45/44/43 perimeter wave through the 111 gate, then unlock the green tree, red foreground and final green 45/20 tail.
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How to Solve Colony Flow! Level 444 — Full Solution
- Dismiss the HARD LEVEL overlay and start the blue-purple perimeter wave at 45/44/43.
- Let the 34/33/29 short purple returns clear before filling another hole.
- Continue the perimeter route until the 111 gate begins to fall; keep the yellow lock closed.
- Use green 25 and yellow 16 only when a purple hole returns, then route the second green 25.
- Add green 40 and red 48/40 in staggered pairs; do not commit blue 50 while all five holes are occupied.
- Clear the red foreground and blue sky pieces around the tree while the gate route finishes.
- Open the lock route after the short purple cards return, then feed dark-purple 30/45 groups.
- Remove the tall dark-purple wall on the left and the separated red and yellow fragments.
- Route the green 45/20 tail and remaining green 25/15/5 cards until only small tree pixels remain.
- Wait for the last green ants to leave the empty scene and confirm the Colony Flow clear animation.
Colors in this level:
Dark purple, Blue, Green, Yellow, Red, Orange, Brown
Common Mistakes to Avoid
- Opening the yellow lock and green 40 beside blue 50 blocks the purple 45/44/43 gate wave.
- Stopping after the colorful center clears leaves the left dark-purple wall and green 45/20 tail on the board.
Quick Tips for Colony Flow! Level 444 (spoiler-free)
- Treat the 45/44/43 purple perimeter as the engine for the 111 gate.
- Keep the yellow lock, green 40 and blue 50 out of the tray until a purple hole returns.
- Save room for the final green 45/20 and green 25/15/5 cleanup.
Board notes 5 details
- Layout
- A hard-level outdoor pixel-art scene contains blue sky, orange-brown land, a green tree with red and yellow pixels, a yellow star, red foreground blocks and a large green-brown gate marked 111. The opening blue-purple wave cycles through 45, 44, 43 and 34/33; the reserve includes green 25, yellow 16, green 25, green 40, a yellow lock, red 48/40, blue 50 and dark-purple 30/45.
- Goal
- Drain the 111 gate and purple perimeter, then clear the red, yellow, blue and green scene pieces, including the late left wall and green 45/20 tail.
- Opening
- Dismiss HARD LEVEL and start the blue-purple 45/44/43 perimeter wave. Let the 34/33 short returns clear before opening green 25 or yellow 16.
- Danger Zone
- Opening the yellow lock or green 40 beside blue 50 and red 48 occupies all five holes while the purple perimeter still carries the gate load, hiding the short purple return.
- Mechanics
- A layered hard scene uses a long gate/perimeter phase, a lock-controlled reveal and a late split into red, yellow and green islands; the empty-looking board is not complete until the final green tail clears.
Frequently Asked Questions
Why does the 111 gate barely move at the start?
The gate is fed by the long blue-purple perimeter wave; the 45/44/43 traffic must return before the inner green and red routes can advance it.
What is the true last phase of Level 444?
After the lock and scene center clear, the left dark-purple wall and green 45/20 plus 25/15/5 fragments still need matching routes.