Colony Flow! level guide
Colony Flow! Level 461 Walkthrough
Clear a Christmas tree pixel art by routing high-count colored stacks (30-38 cubes each) through a 5-slot buffer, managing perimeter traffic as red, yellow, green, and pink cubes travel to their matching holes.
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How to Solve Colony Flow! Level 461 — Full Solution
- Tap dark red 38 (top-right) — red ants begin perimeter routing
- Tap yellow 30 (top-left) — yellow cubes start clearing
- Tap green 30 (second from left, top row) — green routes as buffer fills
- Tap pink 20 (third from left, top row) — pink starts routing
- Wait for buffer slots to clear as ants complete routes
- Tap dark red 35 (leftmost middle row) — more red joins perimeter
- Tap yellow 30 (second from left middle) — continue yellow routing
- Tap light green 28 (third from left middle) — more green clears tree
- Tap dark red 30 (rightmost middle) — red continues perimeter
- Cycle remaining bottom stacks, matching colors to open buffer slots
- Wait for green tree body to fully clear, revealing pink background
- Tap remaining pink stacks to route pink cubes
- Tap final yellow stack to clear star and complete level
Common Mistakes to Avoid
- Tapping green 30 before red cubes finish perimeter route blocks traffic
- Filling all buffer slots with one color leaves no room for next tap
- Treating deep red diagonal as one stack instead of separate piles
Quick Tips for Colony Flow! Level 461 (spoiler-free)
- Check buffer slot availability before each tap — 5 slots fill fast with 30+ cube stacks
- Route red cubes first to clear perimeter before sending green through the same path
- Deep red diagonal is multiple separate stacks — treat each independently
Board notes 5 details
- Layout
- Christmas tree pixel art on red/pink background with yellow star and cross decorations. 5-slot buffer area at top (starts with red 35 in leftmost slot, 4 white empty slots). Central brown hole below pixel art. Bottom grid: yellow 30, green 30, pink 20, dark red 38/35, light green 28 stacks arranged in 3 rows. Deep red diagonal stripe spans several bottom positions. Blue ant staging area at very bottom.
- Goal
- Route all colored cubes from bottom stacks through buffer slots to matching color holes, fully erasing the Christmas tree pixel art — green tree body first, then pink background, then yellow star.
- Opening
- Tap dark red 38 stack (top-right) first to begin perimeter routing. Then tap yellow 30 (top-left) to start clearing while red ants move. Buffer slots fill gradually with mixed colors.
- Danger Zone
- Green 30 tapped before red cubes clear their path will block perimeter traffic. Filling all 5 buffer slots with one color before routing others stalls the board. Deep red diagonal is separate stacks, not one pile.
- Mechanics
- Multi-stack color routing with perimeter traffic management. 5-slot buffer provides moderate staging space but high cube counts (30-38) require multiple routing cycles.
Frequently Asked Questions
Why start with red 38 instead of the largest visible stack?
Red cubes travel around the perimeter, so starting them early prevents green/yellow cubes from blocking their route later.
How do I avoid buffer slot overflow?
Always leave at least one slot open before tapping. Cycle through colors rather than dumping one color into all slots.
What clears last — the tree or the background?
The green tree body clears first, then the pink background, then the yellow star on top.