Colony Flow! level guide
Colony Flow! Level 507 Walkthrough
Erase Level 507's fairy/princess pixel art — green background → pink dress → red cape → white wings → yellow staff — while a locked slot on Row 2 gates the transition from background clearance to character colors.
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How to Solve Colony Flow! Level 507 — Full Solution
- Tap Green 14 in Row 1, position 1 — green ants dispatch through the ant hole to perimeter green holes, erasing the green background pixels on the left side of the fairy art.
- Tap Green 17 in Row 1, position 2 — continue dispatching green ants to clear the upper-left green background region.
- Tap Green 14 in Row 1, position 3 — green ants clear the upper-center green background pixels.
- Tap Green 42 in Row 1, position 4 — clear the largest green background stack; this opens the right side of the board.
- Tap White 27 in Row 1, position 5 — white ants clear scattered white pixels in the background area.
- Tap Green 35 in Row 2, position 2 — finish the green background phase; the fairy silhouette should now be fully cleared.
- Tap Pink 25 in Row 3, position 1 — pink ants begin clearing the fairy's pink dress pixels.
- Tap Pink 45 in Row 3, position 4 — continue clearing the pink dress region from the right side.
- Tap Red 50 in Row 3, position 2 — red ants clear the red cape pixels accenting the dress.
- Tap Black 13 in Row 3, position 3 — dark ants clear any remaining dark accent pixels in the character.
- Tap Pink 41 in Row 4, position 1 — finish the pink dress phase; clear the remaining pink pixels at the bottom.
- Tap White 20 in Row 4, position 2 — white ants clear the white wing/ribbon details on the fairy.
- Tap remaining stacks — clear final yellow cross/staff pixels and any scattered remnants to complete the level.
Colors in this level:
Green, Pink, Red, White, Black, Yellow
Common Mistakes to Avoid
- Tapping Pink 25 or Red 50 before the green background phase is complete floods the board with pink/red ants before the green region is cleared, causing perimeter traffic congestion.
- Routing cubes into the locked slot on Row 2 prematurely with the wrong color stalls the board — wait for the lock condition to be met.
- Tapping White 27 before clearing all green stacks wastes white ants on background pixels that should be cleared by green ants.
Quick Tips for Colony Flow! Level 507 (spoiler-free)
- Clear all green background pixels before tapping any pink or red stacks — the green surrounds the fairy and must go first to open routing lanes.
- Watch the lock icon on Row 2 — plan your green clearance to unlock that slot when needed for color transitions.
- Tap pink and red stacks after the green phase is complete — the fairy's dress and cape are the main character elements to erase.
Board notes 5 details
- Layout
- Magical fairy/princess pixel art: pink/magenta dress, red cape, white wing accents, golden cross/staff, green background. One brown ant hole below art. Row 1: Green 14, Green 17, Green 14, Green 42, White 27. Row 2: Brown 4, Green 35, White 26 (lock icon). Row 3: Pink 25, Red 50, Black 13, Pink 45. Row 4: Pink 41, White 20. Lock icon on Row 2 restricts slot usage.
- Goal
- Route all colored cubes into matching perimeter holes to erase the fairy pixel art in order: green background first, then pink dress, then red cape, then white wings, then yellow staff details, leaving a blank white board.
- Opening
- Tap Green 14 and Green 17 in Row 1 in quick succession to dispatch green ants, clearing the green background pixels surrounding the fairy character.
- Danger Zone
- The lock icon on Row 2 restricts slot usage until conditions are met. Green cubes dominate Row 1 and must be cleared first. Around frames 5-7 the board becomes crowded with green, pink, and red ants creating perimeter traffic congestion. Pink 41 and Red 50 are deep reserves — tapping early floods the board before green clears.
- Mechanics
- Multi-stack routing with sequential pixel-art clearance. The fairy scene enforces a strict order: green background → pink dress → red cape → white wings → yellow staff. Each phase must complete before the next begins to avoid perimeter traffic congestion. The lock on Row 2 adds a timing constraint.
Frequently Asked Questions
Why must green be tapped first?
Green background pixels surround the fairy character and form the backdrop. Clearing them first opens the board and routing lanes for pink, red, and white phases targeting the character itself.
What is the lock icon on Row 2?
The lock icon indicates a restricted slot that cannot be used until specific conditions are met (typically clearing enough cubes of a certain color). Plan your green clearance to unlock this slot when needed for color transitions.
When should pink and red stacks be tapped?
Only after all green background pixels are cleared. The pink dress and red cape are the main character elements — they require the green background to be fully cleared first.
Is there a mystery stack in this level?
No mystery stack is visible in Level 507. All stack colors are known from the start, making this a straightforward sequential-clearance puzzle with a locked slot constraint.