Colony Flow! level guide

Colony Flow! Level 520 Walkthrough

expert 7 colors

Two symmetric brown block clusters (656 cubes each) gate the red creature face in Level 520 — open with the tiny blue eye-highlight pair in Row 1 to establish perimeter lanes, then drain the dominant red body across four revealed rows while keeping mystery stacks and the small yellow beak (13 cubes) untouched until late game.

Sponsored
Open on YouTube

If the player asks you to sign in, open the video on YouTube instead.

How to Solve Colony Flow! Level 520 — Full Solution

  1. Tap the connected blue pair in Row 1 — blue ants dispatch along the board perimeter, clearing blue eye-highlight pixels and opening routing lanes through both brown clusters. Wait for significant depletion.
  2. Tap dark/black stacks in Row 1 (13) and Row 2 (40) — dark ants clear the outline and eye accents. Dispatch in sequence as rows become accessible. Allow a gap after blue.
  3. Tap pink stacks in Row 3 (20) and Row 4 (35) — pink ants clear the ear regions. Hold until dark outline is partially cleared to avoid route conflicts.
  4. Tap red stacks in batches — Row 1 (8), Row 2 (25), Row 3 (25+25), Row 4 (26+47). Red ants clear the large face body. Dispatch in sequence as front rows deplete and hidden rows are revealed. Allow gaps between batches.
  5. Tap yellow stack (Row 2, 13 cubes) — yellow ants clear the beak/nose area. Reserve until surrounding red is mostly cleared.
  6. Tap white stacks — white ants clear background areas. Dispatch after red and yellow are depleted to avoid filling buffers prematurely.
  7. Tap remaining dark and mystery stacks — clear last outline pixels and hidden-color fragments.
  8. Final cleanup — dispatch any remaining small stacks to clear the last pixels and complete the level.

Colors in this level:

Blue, Dark, Pink, Red, Yellow, White, Mystery

Common Mistakes to Avoid

  • Tapping mystery stacks before other colors are depleted floods a buffer slot with an unknown color, stalling the board.
  • Tapping yellow (beak) before surrounding red is cleared fills a buffer with yellow cubes that blocks the next red batch.
  • Dispatching all red stacks simultaneously overwhelms the single brown hole, creating a traffic jam that stalls all ants.
  • Filling the white empty buffer slot in Row 1 with the wrong color blocks the next ant route.
Sponsored

Quick Tips for Colony Flow! Level 520 (spoiler-free)

  • Tap blue first to open perimeter lanes — blue eye highlights are a small region that clears quickly and opens routes for all subsequent colors.
  • Hold the yellow beak stack until surrounding red is mostly cleared — yellow ants routed too early fill a buffer that blocks the next red batch.
  • Dispatch red in batches with gaps — the face body is the largest region and flooding the single hole with red ants simultaneously causes a traffic jam.
Board notes 5 details
Layout
Red creature/fox face pixel art filling most of the board — predominantly red/pink body, two blue/purple eye regions, pink ears, yellow beak/nose, dark/black outline accents. Two symmetric brown block clusters at bottom: 656 (left), 656 (right). Single brown ant hole center-bottom. Five white buffer slots above stack grid. Initial visible stacks: Row 1 (active) blue (1), blue (connected pair), dark/black (13), red (8), white (empty); Row 2 blue (30), dark/black (40), red (25), white (30), mystery (?); Row 3 red (25), red (25), pink (20), dark/black (45), mystery (?); Row 4 (partially hidden) mystery (?), red (26), red (47), pink (35), mystery (?).
Goal
Route all colored cubes into matching-color holes through the single brown ant hole to erase the red creature face pixel art. Six colors must be cleared: red/pink (face body — largest region), dark/black (outline and eye accents), blue (eye highlights), yellow (beak/nose), white (background), pink (ear details). Two brown block clusters (656 each) drain to zero as intermediate routing gates.
Opening
Tap the connected blue pair in Row 1 — blue ants dispatch along the board perimeter, clearing blue eye-highlight pixels and opening routing lanes through both brown clusters. Then tap dark/black stacks (13 in Row 1, 40 in Row 2) — dark ants clear the outline and eye accents. Then tap pink stacks (20 in Row 3, 35 in Row 4) — pink ants clear the ear regions.
Danger Zone
Mystery stacks in Rows 2–4 must not be tapped early — unknown colors flood buffer slots. The white empty slot in Row 1 is a critical buffer; filling it with the wrong color blocks the next ant route. Around frames 4–6, red, dark, and blue ants crowd the single brown hole simultaneously. Yellow (beak) must be reserved until surrounding red is mostly cleared — tapping it early fills a buffer that blocks the next red batch.
Mechanics
Multi-row stack reveal board with six-color routing through a single central brown hole and two symmetric brown block clusters (656 each) as intermediate gates. Initial 3 visible rows expand to 5+ rows as front stacks deplete. Red face body dominates and requires sustained single-color dispatches across multiple revealed rows. Yellow beak is a small reserved target.

Frequently Asked Questions

  • Why must blue be tapped first?

    Blue covers the eye-highlight regions and opens perimeter routing lanes through both brown clusters. Clearing blue first creates space for all subsequent color dispatches.

  • Why is the yellow beak stack dangerous?

    Yellow is a small region surrounded by red. Tapping it early fills a buffer slot with yellow cubes that have no route, blocking the next red batch and stalling the board.

  • Why not tap all red stacks at once?

    Red is the largest color region and red stacks are spread across multiple rows. Dispatching all red simultaneously overwhelms the single brown hole, creating a traffic jam.

Sponsored