Colony Flow! level guide
Colony Flow Level 681 Walkthrough
A rust-hatted witch sits beside an orange campfire; open the charcoal perimeter, then alternate brown logs, green clothing, and short white details across five slots.
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How to Solve Colony Flow! Level 681 — Full Solution
- Follow the recorded opener exactly: charcoal 50, charcoal 40, the second charcoal 40, then warm brown 20.
- Add brown 45 and rust 30 as the log line and hat bands open, waiting before filling the fifth slot.
- Route green 41 through the coat, then use pink 22 and white 30/24 for the face, hand, highlights, and trim.
- Alternate the remaining brown 35/30/20 groups with charcoal 50/40 so the boot, logs, and body outline recede together.
- Feed orange 40 and the short warm groups into the flame only after its interior is reachable.
- Clear the last white face, hand, and highlight cells plus the rust-red hat panels, then finish the charcoal brim and pointed tip.
Colors in this level:
Charcoal, Rust, Brown, Orange, Green, White, Pink
Common Mistakes to Avoid
- Loading five long outline stacks at once removes the space needed for the newly exposed green coat.
- Starting orange before the flame interior opens leaves a warm stack idle.
- Treating rust and brown as interchangeable sends ants toward different hat and log regions.
Quick Tips for Colony Flow! Level 681 (quick clues)
- Open the charcoal perimeter first.
- Bring brown in as the logs appear.
- Hold green until the coat opens.
- Reserve one slot for short detail stacks.
Board notes 5 details
- Layout
- A seated witch with a rust-red pointed hat, white face and hand, green coat, brown boots and logs, orange fire, pink accents, and a heavy charcoal outline. The reserve opens with charcoal 50/25/20/40, brown 45, rust 30/20, pink 22, white 30/24, and green 41 beneath five slots.
- Goal
- Peel away the outline and warm ground colors, expose the green coat and white face details, then erase the fire, face, hand, highlights, witch, and final hat border.
- Opening
- Follow the recorded opener: charcoal 50, charcoal 40, another charcoal 40, then warm brown 20.
- Danger Zone
- Filling all five slots with long charcoal groups can strand green 41 or a short white face stack, while early orange has no open flame cells.
- Mechanics
- A lock-free five-slot board mixes a dominant charcoal outline with two close warm browns and small embedded white and pink details.
Frequently Asked Questions
Which stack should start Level 681?
Begin with charcoal 50, then use the other exposed dark groups to open the perimeter.
When should green 41 be tapped?
Wait until the charcoal and brown shell around the witch's coat has started to recede.
Why keep one dispatch slot empty?
Short white, pink, and green groups appear between long outline waves and need immediate room.
What confirms the clear?
The campfire, witch, white face and hand details, and final charcoal edge of the pointed hat all vanish.