Colony Flow! level guide

Colony Flow Level 690 Walkthrough

hard 8 colors

A red-hatted treasure gnome sits behind counter 90; anchor green 166, then load green 50, yellow 40, orange 20, and yellow 40 while rotating the other four slots.

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How to Solve Colony Flow! Level 690 — Full Solution

  1. Start bright green 166 in slot one and dark green 50 in slot two.
  2. Add yellow 40, orange 20, and the second yellow 40 to complete the opening tray.
  3. Rotate green 96/50 with orange 40/48/35 and yellow 25/40 as short slots clear, reducing the border and counter 90.
  4. Leave one rotating position open when the orange 48 branch releases pink 40/35 and red 30 for the hat and robe.
  5. Alternate white 40/60 beard groups with black 30 outline and remaining green clothing stacks.
  6. Finish the pink/red hat, yellow sparkles, orange ground, white beard, and black outline, then verify the Level 690 victory card.

Colors in this level:

Green, Yellow, Orange, Pink, Red, White, Black, Brown

Common Mistakes to Avoid

  • Adding green 96 while all four short opener slots are occupied leaves no room for the linked hat colors.
  • Running pink 40 before the linked branch opens its hat region makes a long stack wait beside green 166.
  • Ignoring counter 90 and overloading green delays the yellow/orange route that exposes the chest area.
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Quick Tips for Colony Flow! Level 690 (quick clues)

  • Keep green 166 in slot one.
  • Rotate only four slots around it.
  • Use yellow/orange on counter 90.
  • Save space for the linked pink/red branch.
Board notes 5 details
Layout
Red-hatted gnome with white beard, green clothing, yellow sparkles, orange/gold ground, and a treasure chest carrying counter 90. The reserve includes green 166/96/50, yellow 40/25, orange 48/40/35/20, pink 40/35, red 30, white 40/60, black 30, and a diagonal linked branch.
Goal
Drain the green border and clothing, reduce counter 90 with yellow/orange waves, and clear the linked pink/red hat, white beard, and black outline.
Opening
Load bright green 166, dark green 50, yellow 40, orange 20, and the second yellow 40 in that exact order.
Danger Zone
Starting green 96 or another green 50 too early crowds the four rotating slots beside green 166 when the orange-to-pink/red link opens.
Mechanics
Persistent oversized green anchor, chest counter 90, and a linked orange/pink/red reserve; no key, lock, or mystery tile appears in the run.

Frequently Asked Questions

  • What is the exact Level 690 opener?

    Use green 166, green 50, yellow 40, orange 20, and yellow 40 in that order.

  • How should green 166 be managed?

    Treat it as a persistent first-slot anchor and rotate useful colors through the other four slots.

  • What reduces the chest counter?

    The yellow and orange waves clear the gold ground and bring counter 90 down.

  • Are there locks or mystery stacks?

    No verified lock, key, or mystery tile appears; the special elements are counter 90 and the linked reserve branch.

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