Colony Flow! level guide
Colony Flow Level 706 Walkthrough
A Santa-capped white portrait drains through twin 160 counters; open red-pink 7, then alternate charcoal 1, green/lime 9/10, and white 15/20 before the late yellow 5.
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How to Solve Colony Flow! Level 706 — Full Solution
- Activate red-pink 7 alone and let the opening ants start reducing both 160 counters.
- Use charcoal 1 with green 9/10 and lime 8/12 as pads reopen, keeping one slot free while the side walls fall.
- Feed red-pink 18/15 and orange 2/5 in measured waves, alternating them with white 15/20 so the cap and body continue opening.
- Route the remaining white 30/15 and green/lime groups after the outer portrait appears, holding yellow 5 for the lower detail.
- Clear the last yellow, red-pink, green, and white crumbs, then wait for the Level 706 Victory screen.
Colors in this level:
White, Red, Pink, Charcoal, Green, Lime, Orange, Yellow, Brown
Common Mistakes to Avoid
- Loading white 20/30, red-pink 18/15, and green groups together fills the five pads before the twin counters have opened detail colors.
- Spending yellow 5 while the lower portrait is still hidden leaves a late destination waiting.
- Tapping a second long stack before the previous ants finish can hide the small charcoal or orange timing group.
Quick Tips for Colony Flow! Level 706 (quick clues)
- Open red-pink 7 first.
- Alternate white with green or red-pink waves.
- Keep one pad free during the 160-counter phase.
- Delay yellow 5 until the lower detail is visible.
Board notes 5 details
- Layout
- White pixel-art character with a red-and-green Santa-style cap, green side trim, and orange feet. The opening gameplay shows twin 160 counters and visible white 15/20/30, red-pink 7/18/15, charcoal 1, green 9/10, lime 8/12, orange 2/5, and yellow 5 groups.
- Goal
- Lower both 160 counter walls, expose the portrait details, and clear the cap, white body, green trim, red-pink accents, orange feet, and final yellow detail.
- Opening
- Activate red-pink 7 alone and wait for the first counter wave to drain; add charcoal 1 and small green/lime groups only as pads return.
- Danger Zone
- White 20/30, red-pink 18/15, and green/lime stacks can fill all five pads while the twin counters are still active. Keep yellow 5 and the last white detail for the exposed lower portrait.
- Mechanics
- A long twin-counter portrait uses short colored timing groups between larger white and green waves; ants must finish a visible route before another long stack is committed.
Frequently Asked Questions
What is the safest opener for Level 706?
Use red-pink 7 alone and wait for the first counter route to drain before adding charcoal or green.
How should the twin 160 counters be handled?
Alternate a short colored group with one white or green group and keep at least one pad available.
When should yellow 5 be used?
Wait until the lower yellow destination is exposed and a pad has returned.
How do the twin 160 counters affect route order?
They reveal the portrait in staged phases; ants must finish a visible route before the next counter drop exposes a new color, so keep a pad free for each transition.