Colony Flow! level guide
Colony Flow Level 710 Walkthrough
Open the green 30/31/38 field around the wide-hatted purple character, alternate cream and cyan outline groups with the long dark green 65 route, and save the cyan lock for the leg cleanup.
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How to Solve Colony Flow! Level 710 — Full Solution
- Activate green 30/31/38 and wait for the first background ring to drain.
- Use cream 34, cyan 25, and charcoal 38/36/35 as pads release, leaving room for the later lock.
- Alternate green 32/40 with pink 52/28 and dark green 65 instead of starting every long lower-row group at once.
- Open the cyan lock when its destination is visible, then clear green 30, lime 35/40, and late small top groups such as 10/19/25.
- Remove the last cyan, magenta, dark-leg, and hat pixels, then wait for the Level 710 Victory screen.
Colors in this level:
Green, Lime, Dark green, Cyan, Charcoal, Cream, Pink, Purple, Yellow
Common Mistakes to Avoid
- Filling the tray with charcoal 38/36/35 leaves no pad for the cyan lock.
- Starting dark green 65 beside pink 52/28 can stall the lower leg route while the green field is still active.
- Spending the late 10/19/25 groups before the hat or legs are exposed leaves a small destination waiting.
Quick Tips for Colony Flow! Level 710 (quick clues)
- Start green 30/31/38.
- Alternate outline and background waves.
- Keep the cyan lock and one pad reserved.
- Separate dark green 65 from charcoal 38.
Board notes 5 details
- Layout
- Green field with a four-legged purple/magenta character, cyan body bands, and a pale yellow wide hat. Opening groups include green 30/31/38, cream 34, cyan 25, charcoal 38/36/35, green 32/40, pink 52/28, and a lower cyan lock beside green 30, dark green 65, and lime 35/35.
- Goal
- Drain the green field, open the cyan lock, and clear the pale hat, magenta body, cyan bands, dark legs, and final lower details.
- Opening
- Activate green 30/31/38 and wait for the first outer field route to resolve before admitting the larger cream, cyan, charcoal, and pink rows.
- Danger Zone
- Charcoal 38/36/35 and dark green 65 are long routes, while the cyan lock needs its own pad. Loading those groups beside pink 52/28 can expose a destination without leaving room to route it.
- Mechanics
- The board alternates a large green background with a dark-legged cyan-and-magenta figure and a delayed lock route; late top groups shrink through small values such as 10/19/25.
Frequently Asked Questions
What starts Level 710?
Use green 30/31/38 and wait for the opening field ring to return a pad.
How should dark green 65 be paced?
Keep it separate from charcoal 38 until the cyan lock has opened and a pad is visibly free.
When should the lock route run?
Wait until its colored destination is exposed, then route the cyan lock before the final lime and pink cleanup.
When should the cyan lock route be activated?
Wait until its colored destination is exposed and at least one pad is free, then route the cyan lock before the final lime and pink cleanup.