Colony Flow! level guide
Colony Flow Level 716 Walkthrough
A green dinosaur-like mascot behind a yellow-and-coral disk opens through small yellow and coral groups before the long red, green, dark, and lime cleanup.
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How to Solve Colony Flow! Level 716 — Full Solution
- Start with yellow 4 and yellow 1 around the exposed coral 13 groups to open the first section of the circular backdrop.
- Route green 12/22 and the next coral 37/29 wave as room appears, using the empty pads instead of stacking every visible color at once.
- Work through the red/coral 21–45 bands and green 18/22 body routes, letting each long run clear before adding another 45 or 50 stack.
- When the board has reduced to the dark and lime edge, run lime 11/7 and dark 28/7 with white 50 kept as a separate buffer route.
- Finish yellow 2, red 15/22, green 18, and the remaining edge pixels, then wait for the final ants and Level 716 Victory display.
Colors in this level:
Yellow, Coral, Red, Green, Lime green, White, Charcoal, Brown
Common Mistakes to Avoid
- Starting white 50 and a red/coral 45–50 wave together can occupy the tray before the green body route is open.
- Filling the pads with repeated yellow and coral groups leaves no slot for the late dark 28 or lime 11/7 fragments.
- Treating the large circular backdrop as one color hides the separate yellow, coral, and green release phases.
Quick Tips for Colony Flow! Level 716 (quick clues)
- Open with yellow 4/1 and coral 13.
- Keep white 50 separate from red/coral 45–50.
- Leave a pad for the green body route.
- Save dark 28 and lime 11/7 for the cleanup.
Board notes 5 details
- Layout
- Green dinosaur-like mascot in front of a yellow-and-coral circular backdrop. The opening tray exposes yellow 4, coral 13, yellow 1, green 12, and coral 13; reserves include white 50, red/coral 30–50, green 20–39, yellow 20–35, and dark or lime groups.
- Goal
- Empty the circular color bands and green mascot from the broad yellow, coral, and green layers through the dark/lime fragments until the five pads and every pixel are gone.
- Opening
- Use yellow 4/1 and coral 13 groups to make the first room, then bring in green 12 or the next red/coral wave only as a pad returns.
- Danger Zone
- White 50 and repeated red/coral 45–50 groups can fill the tray while the green body is still releasing; late dark 28 and lime 11/7 fragments need a free pad.
- Mechanics
- A five-pad portrait board with no visible numbered gate or question-mark reveal; the main timing is the change from broad circular bands to tiny dark, lime, red, and yellow fragments.
Frequently Asked Questions
What is the target in Level 716?
A green dinosaur-like mascot in front of a large yellow-and-coral circular backdrop.
Which groups open the board?
Use the exposed yellow 4/1 and coral 13 groups, then add green 12 or the next red/coral wave as a pad returns.
What causes the late stall?
White 50 and long red/coral runs can block the pad needed for the green route and the dark/lime cleanup.
What happens when the broad circular bands finish?
The board switches to tiny dark 28, lime 11/7, and red fragments that need a free pad; if the tray is still full from background groups those fragments stall.