Colony Flow! level guide

Colony Flow Level 728 Walkthrough

hard 7 colors

A cream-and-white bird-like pixel figure sits in a bright green field; drain the opening green 20/1/26/8/4 wave in measured stages, then reserve space for white, red, and dark detail routes.

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How to Solve Colony Flow! Level 728 — Full Solution

  1. Start the visible green 20/1/26/8/4 opener and wait for its ants to release a pad before adding another reserve.
  2. Continue the green background with the next 30/40/50 groups one at a time, keeping the five-pad tray below a full lock-up.
  3. When the white and cream body or head gaps appear, use white 25/44 through a free pad instead of returning to every remaining green group.
  4. Route red/pink 20 for the wing and lower accents, then use dark 50 or the remaining dark groups for the outline after the central figure is exposed.
  5. Clear the last green corners and small white/red pixels, wait until all five pads are empty, and confirm the Level 728 Victory screen.

Colors in this level:

Green, Lime, White, Cream, Red, Pink, Charcoal

Common Mistakes to Avoid

  • Starting all green 30/40/50 reserves together fills the tray before the white body can clear.
  • Returning to a green group while white or red details are waiting removes the buffer needed for the picture's late phase.
  • Clicking through the opener without waiting can strand the small 1/4 groups behind a full five-pad tray.
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Quick Tips for Colony Flow! Level 728 (quick clues)

  • Start the green 20/1/26/8/4 wave without filling every pad.
  • Wait between the long green 30/40/50 reserves.
  • Keep a slot for white 25/44 and red 20.
  • Use dark groups for the outline after the central figure opens.
Board notes 5 details
Layout
Cream-and-white bird-like pixel-art figure on a bright green field, with red/pink wing and lower accents and a dark outline. The first visible five-pad state reads green 20, 1, 26, 8, and 4; reserves include white 25/44, green 30/40/50, red 20, and dark 50.
Goal
Clear the green field and green figure sections, then drain the white/cream body and head, red/pink wing and lower pixels, and dark outline until the board is empty.
Opening
Use the green 20/1/26/8/4 opener in the shown staged order and wait for ants to finish each route. Add green 30/40/50 only as pads reopen, preserving a slot for white 25/44 and red 20 once their picture regions appear.
Danger Zone
The uniform green opener makes it tempting to fill all five pads with 30/40/50 groups, leaving no buffer for the white or red figure details. Let a green route finish before selecting the next long reserve.
Mechanics
This is a single-color opener with a long green background phase and delayed white/red detail. The reviewed board shows no distinct lock, key, question-mark mystery, or numbered side-counter gate.

Frequently Asked Questions

  • What does the Level 728 target look like?

    It is a cream-and-white bird-like pixel figure on a bright green field with red/pink accents and a dark outline.

  • What is the opening five-pad state?

    The first visible green wave reads 20, 1, 26, 8, and 4; let those routes release pads before adding the longer green reserves.

  • Which detail routes need a buffer?

    Reserve space for white 25/44, red 20, and dark outline groups after the green field phase.

  • Are lock or mystery mechanics visible?

    No distinct lock, key, question-mark mystery, or numbered side-counter gate is visible in the reviewed board.

  • What happens if all five pads fill with green groups?

    The white and red figure details cannot enter the tray; let a green route finish and free a pad before loading the next 30/40/50 reserve.

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