Colony Flow! level guide

Colony Flow Level 736 Walkthrough

hard 6 colors

A lime-and-white bird-like pixel figure opens with lime and white stacks, then exposes orange, brown, and charcoal details; pace the five-slot tray through the perimeter traffic.

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How to Solve Colony Flow! Level 736 — Full Solution

  1. Start with the lime and white groups shown in the first tray, allowing their ants to leave through the matching perimeter routes before refilling every pad.
  2. Continue the exposed lime routes until the large green silhouette contracts and the white side section and orange center become active regions.
  3. Use orange 19 and brown 7 as their paths open, keeping the tray from filling with long lime groups at the same time.
  4. Route the charcoal detail and the remaining white/orange groups after the main silhouette is gone; wait for perimeter traffic to release a slot between groups.
  5. Finish the small orange and lime remnants, confirm the board is empty, and verify the Level 736 Victory! screen.

Colors in this level:

Lime, White, Orange, Brown, Charcoal, Yellow

Common Mistakes to Avoid

  • Loading several long lime reserves before the white route releases can occupy all five pads.
  • Treating lime, white, orange, brown, and charcoal as one generic route can strand the small late details.
  • Filling the last open pad while perimeter ants are still carrying the current color can block the next exposed group.
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Quick Tips for Colony Flow! Level 736 (quick clues)

  • Let one long lime route release before committing another green reserve.
  • Keep room for white 34 while the lime-heavy opener is traveling.
  • Use orange 19, brown 7, and charcoal 28 only as their matching paths open.
  • Do not treat every green-looking reserve as interchangeable when the tray is full.
Board notes 5 details
Layout
Large lime-green and white bird-like pixel art with a dark purple/charcoal diagonal detail, orange and brown center pixels, and an orange beak-like section. The opening tray shows lime 15, lime 21, lime 17, white 34, and lime 38; reserves include orange 19, brown 7, lime 18/20/25/50, charcoal 28, white 42, and another lime 25.
Goal
Route the lime, white, orange, brown, and charcoal groups through their matching perimeter holes until the bird-like image is gone, then confirm the Level 736 Victory! screen.
Opening
Use the lime and white groups visible in the first tray and let their ants travel before filling every pad. Continue the lime-heavy routes, then bring in orange 19, brown 7, and charcoal 28 as their paths open.
Danger Zone
Several long lime routes can fill the five-slot buffer while the white 34 path and small orange, brown, or charcoal details are still moving. Keep a pad open for the next exposed color instead of loading every green reserve together.
Mechanics
A perimeter-traffic, limited-buffer pixel-art clear board with a lime-heavy opener, an orange/brown center phase, and a small dark-and-orange cleanup. No separate lock, key, question-mark mystery, or numbered side-counter gate is visible in the reviewed board.

Frequently Asked Questions

  • What is the Level 736 target?

    It is a lime-and-white bird-like pixel figure with a dark diagonal detail, orange/brown center, and orange beak-like section.

  • Which stacks matter at the opening?

    The visible tray shows lime 15, lime 21, lime 17, white 34, and lime 38; orange 19, brown 7, and charcoal 28 appear among the important later reserves.

  • What is the main trap?

    The lime-heavy opener can fill the five-slot tray while white or small warm-color details still need a route, so release a pad before loading another long reserve.

  • Are lock, key, mystery, or counter mechanics visible?

    No separate lock, key, question-mark mystery, or numbered side-counter gate is visible in the reviewed Level 736 board.

  • What happens if every lime reserve loads at once?

    The five pads fill with green and lime routes, leaving no buffer for the white 34 path and late orange, brown, or charcoal detail groups.

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