Cube Land Puzzle Game level guide
Cube Land Puzzle Game Level 20 Walkthrough
Clear orange emblems from a red-and-black cube, then alternate broad red faces with deep black ribs through a five-slot finish.
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How to Solve Cube Land Puzzle Game Level 20 — Full Solution
- Select orange 80, orange 60, and orange 40 on the first three center emblems, rotating a fresh orange face forward each time.
- Use the next orange 40/50/50 row on the remaining side emblems before opening red 80.
- Run red 80 across a full face, rotate to the adjacent red panel, and let the short orange remainders finish.
- Use black on a continuous rim and seam, then return to red for the face panels that the border separates.
- Alternate the next red pair with exposed black ribs as the cube opens into offset red slabs, preserving black 37 for cleanup.
- At the five-slot core state with two red and three black remainders, select nothing new and work only held magazines.
- Drain the broad lower red slab, then rotate to expose the last red column while black clears the horizontal ribs.
- Finish the final red pocket and use the remaining black batches on isolated frame bars until the last black reaches zero.
Colors in this level:
Orange, Red, Black
Common Mistakes to Avoid
- Treating black borders as decoration delays the deep frame until too many red remainders are held.
- Opening another queue item during the five-slot state causes an immediate capacity failure.
Quick Tips for Cube Land Puzzle Game Level 20 (spoiler-free)
- Finish all orange emblems before opening red.
- Launch red on full panels and black on continuous ribs.
- At five occupied slots, work only existing magazines.
Board notes 5 details
- Layout
- A rigid cube has orange center emblems, broad red face panels, and thick black borders and seams. Orange 80, 60, and 40 lead above five empty slots.
- Goal
- Remove all orange patches, peel every red face, and clear the interlocked black frame and core.
- Opening
- Use the first three orange magazines on the visible center emblems and rotate through every face before admitting red.
- Danger Zone
- The late core can hold red 45, red 34, black 30, black 56, and black 43 at the same time, leaving no spare slot.
- Mechanics
- Black borders extend deep into the cube as ribs; orange ends early, while red and black alternate throughout the core.
Frequently Asked Questions
Should red or black be prioritized?
Use red on broad face panels and switch to black whenever rotation exposes a continuous rib.
What is the final color in Level 20?
Black clears the last internal ribs after the red core drains.