Cube Land Puzzle Game level guide
Cube Land Puzzle Game Level 22 Walkthrough
Strip purple, cyan, and blue sheets from the tilted black lattice, then route yellow, orange, red, green, and pink through its rotating inner planes.
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How to Solve Cube Land Puzzle Game Level 22 — Full Solution
- Fire purple 60 into the upper plane and cyan 50 into the near wing.
- Use blue 50/70 on the recessed panel and resume purple after the flip.
- Drain cyan 50 across the near sheet and release its 47/38/21 remainder after the fold turns.
- Use yellow 70 on the inner square and orange 70 on its bar, later releasing yellow 20/1 and orange 40/31/1.
- Return to blue 70/50 and cyan 50/60 around the center, clearing blue 23/4 before the next blue batch.
- Fire red 60 into the narrow cross and green 74/70 into the opposite lower plane.
- Release red 53 and green 63/43/22, then use purple 80/70 and pink on the underside inserts.
- Resume purple 22/13/5 and clear the late yellow, orange, and cyan 53/28 edges.
- Use black 90 only after its broad lattice face is exposed.
- Finish returning green 5, cyan 28/13, purple 17, and red branch batches before the frame collapses.
Colors in this level:
Black, Purple, Cyan, Blue, Green, Yellow, Orange, Red, Pink
Common Mistakes to Avoid
- Selecting green 74 when only a few green cubes show locks a valuable slot.
- Describing the board as one face misses the color changes caused by its folded planes.
Quick Tips for Cube Land Puzzle Game Level 22 (spoiler-free)
- Clear one plane before loading the next plane's color.
- Use yellow and orange only when the inner square faces forward.
- Reserve red, green, and pink for the late cross-shaped branches.
Board notes 5 details
- Layout
- A folded black frame carries purple top, cyan wing, and dark-blue recessed panels; purple 60, blue 50/70, cyan 50, green 74/70, purple 80/70, yellow/orange 70, and black 90 occupy the queue.
- Goal
- Remove each colored plane as it faces forward, expose the warm-color inner square and late red/green/pink branches, then clear the frame.
- Opening
- Use purple 60 on top, cyan 50 on the near wing, and blue 50/70 on the recessed face before the first flip.
- Danger Zone
- Purple 44/20, blue 35/23, cyan 47/38, green 63/43, red 53, and orange 40/31 can coexist as face-specific remainders; another long plane color then crowds all five slots.
- Mechanics
- Targets sit on separate planes of a folded lattice, so rotation—not color visibility alone—controls discharge.
Frequently Asked Questions
Why do magazines stall despite visible matching cubes?
The cubes may lie on an angled rear plane; wait for that plane to rotate into the launchers' path.
Which colors finish Level 22?
Red, green, and pink clear the late branch-like remnants after the large cyan and blue sheets are gone.