Cube Tap Sort level guide
Cube Tap Sort Level 11 Walkthrough
Clear the long colored route inside Level 11's hollow gray frame while following the target row and protecting buffer space.
Open on YouTube
If the player asks you to sign in, open the video on YouTube instead.
How to Solve Cube Tap Sort Level 11 — Full Solution
- From the hollow front opening, tap the exposed red 1 and yellow 1 faces; leave the gray perimeter untouched.
- After the frame re-presents automatically, clear the pink/orange groups on the newly exposed inner face.
- On the right interior wall, follow the blue/orange boxes and tap only the face sitting inside the gray opening; a matching cube behind the rail is still covered.
- If red, green, and purple occupy buffer slots, leave the next free slot for the active cyan/gray phase; the hollow frame does not remove stored cubes when it re-presents.
- When the target row reaches cyan and then the gray rim, clear the lower inner faces in those named phases; the source tail reaches WELL DONE.
Colors in this level:
Red, Yellow, Pink, Orange, Blue, Green, Cyan, Gray, Purple, Lavender
Common Mistakes to Avoid
- Treating the gray perimeter as a safe target group or tapping through its covered faces.
- Assuming the buffer is empty again when the frame changes orientation.
Quick Tips for Cube Tap Sort Level 11 (quick clues)
- From the hollow front opening, tap red 1 and yellow 1; the nearest gray rail is not the opening move.
- Let the frame re-present automatically, then choose pink/orange from the newly exposed inner face.
- When red, green, and purple cubes enter the buffer, keep the remaining slots for the cyan/gray tail.
Board notes 5 details
- Layout
- The opening board is a hollow rectangular gray frame with exposed colored faces inside. Red 1 and yellow 1 are active in the target row, and the buffer cells are empty.
- Goal
- Follow the target row through the red/yellow opening, pink/orange, blue/orange, green, cyan, and the final gray-frame phases.
- Opening
- Tap only the exposed red and yellow faces shown by the opening target boxes before the frame re-presents.
- Danger Zone
- The frame still hides later colors while occupied buffer slots collect red, green, purple, and other cubes.
- Mechanics
- Each clear triggers the hollow gray perimeter to re-present automatically; the source shows no manual swipe control. Target order and finite buffer capacity remain the controlling constraints.
Frequently Asked Questions
What is the gray structure around Level 11?
It is the hollow board perimeter. It changes the exposed faces as the board re-presents, but it is not a reason to ignore the active target boxes.
Does Level 11 use the buffer?
Yes. The observed route leaves colored cubes in occupied slots, so preserve capacity instead of tapping an exposed-looking cube without checking its target.