Food Hunt: Pixel Puzzle level guide
Food Hunt: Pixel Puzzle Level 700 Walkthrough
Start the first green group and follow its visible 37 then 16 remainder; the crossed fifth tray never becomes usable.
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How to Solve Food Hunt: Pixel Puzzle Level 700 — Full Solution
- Start the first green group and follow its visible 37 then 16 remainder; the crossed fifth tray never becomes usable.
- Cyan 6/21, pale 10/20, green 35, dark 27, and pale 2/9 are later active checkpoints.
- Add teal/green and pale groups in the two open lanes only while their forest or duck pixels can drain.
- Count only four usable trays; the crossed fifth position never unlocks.
- Follow pale 10/20, green 35, and dark 27, retaining a lane for orange/brown hat and foot colors.
- At pale 2/9, teal 27, and green 9, switch from broad background to the duck body and pack.
- Wait through the last pale 1, green 1, brown 4, blue 1, then dark/cyan tail until all four trays are empty.
Colors in this level:
Cyan, Green, Teal, White, Pale, Orange, Brown, Dark, Blue, Red
Common Mistakes to Avoid
- Only four trays are usable.
- Loading teal 50 and repeated green groups before the white duck or orange/brown detail colors are exposed.
- Leaving when the duck disappears while a thin green/cyan forest border fragment still occupies a tray.
Quick Tips for Food Hunt: Pixel Puzzle Level 700 (quick clues)
- Start the first green group and follow its 37 then 16 remainder, then add cyan as the forest edge opens; never count the crossed fifth tray.
- Large teal 50 and repeated green/cyan groups can block the white duck or orange/brown detail colors if loaded before their regions expose.
- Level 700 still ends only at the empty frame; the duck can disappear while a green/cyan border fragment remains.
Board notes 5 details
- Layout
- A white duck runs through a green/cyan forest scene, wearing a brown/orange hat and carrying a brown-green pack. Four trays start empty and the fifth is crossed out. The visible queue begins red/brown 30, teal 50, pale 20, and pale 30. The first selected green group appears at active 37 and falls to 16; cyan then joins at 35/32. Cyan 6/21 is a later checkpoint, not the opener. The large picture nu
- Goal
- Remove forest green/cyan layers, then clear the duck's white body, orange beak/feet, brown hat/pack, and dark outlines. The hat, wing edge, and a thin green/cyan border survive late.
- Opening
- Start the first green group and follow its 37 then 16 remainder, then add cyan as the forest edge opens. Bring dark and pale in only after a real vacancy. Cyan 6/21, pale 10/20, green 35, dark 27, and pale 2/9 are later active checkpoints.
- Danger Zone
- Only four trays are usable. Large teal 50 and repeated green/cyan groups can block the white duck or orange/brown detail colors if loaded before their regions expose.
- Mechanics
- The final requested level is a four-slot forest-to-character transition. The broad background clears into a small hat/wing/outline tail before the empty frame.
Frequently Asked Questions
Does the crossed fifth tray ever open on Level 700?
No. The crossed position stays locked for the entire level; plan every move around four lanes only.
What survives after the forest background clears?
The duck's hat, wing edge, and a thin green/cyan border fragment form the late tail. Large teal 50 and repeated green/cyan groups can block the white duck or orange/brown detail colors if loaded too early.