Jelly Busters level guide
Jelly Busters Level 13 Walkthrough
Clear the smiling yellow star by sequencing orange, brown, yellow, and pink Jellies around its edge, cheeks, and late isolated pixels while reusing parked hits.
If the player asks you to sign in, open the video on YouTube instead.
How to Solve Jelly Busters Level 13 — Full Solution
- Follow the opening orange-then-brown sequence; the first readable active pair is orange 38 and brown 11 on the bottom rail.
- Select yellow entries for the large star body, then pink 10 for the two purple cheek squares and their later isolated pixels.
- Keep yellow 19 in buffer slot 1 and brown 20 in slot 3 available; release each when its edge or cheek color is exposed instead of replacing it.
- Continue the observed yellow, pink, orange, and brown passes through visible states such as yellow 22, pink 10, orange 16, yellow 18, and brown/orange single-digit counters.
- Use the later yellow 40 entries to reduce the star to a tiny mixed-color group, then finish the pink, orange, brown, and yellow leftovers.
- Clear the closing yellow 3, pink 2/0, orange 2, and brown 5/0 states until the board is empty and the game displays PHENOMENAL!.
Colors in this level:
Brown, Orange, Yellow, Pink
Common Mistakes to Avoid
- Assuming the large yellow face is the whole target and leaving the purple cheeks or dark/orange edge pixels for an unavailable color.
- Replacing yellow 19 or brown 20 from the buffer before their matching late pixels are exposed.
Quick Tips for Jelly Busters Level 13 (spoiler-free)
- Use orange and brown to open the star edge, then keep yellow for the large face and pink for the cheek clusters.
- Yellow 19 in buffer slot 1 and brown 20 in slot 3 are unfinished work; release them when matching pixels return.
- Expect single-digit cleanup after the star silhouette disappears; the final yellow, pink, orange, and brown hits still matter.
Board notes 5 details
- Layout
- A smiling yellow star fills the center, edged in dark orange/brown with two purple cheek squares. The rail launches at lower-left and the entry counter starts at 5/5. This source capture visibly shows six empty orange slot-like buffer buttons below the rail. The first readable queue row is brown 40, brown 20, and brown 40, with orange and yellow entries below.
- Goal
- Remove the large yellow star body, then the orange/brown edge and two purple cheek clusters, and finally the isolated single-digit orange, brown, yellow, and pink pixels.
- Opening
- The opening playback first resolves through orange and brown: orange 38 and brown 11 appear on the bottom rail, followed by orange 4, yellow 27, pink 10, and brown 3 as the first passes overlap.
- Danger Zone
- Yellow 19 is visibly parked in buffer slot 1 and brown 20 in buffer slot 3 around the middle. Reuse both when their matching edge or cheek pixels are exposed; do not spend the slots on premature duplicate colors.
- Mechanics
- Fixed-loop rail movement, color-matched star-pixel removal, the observed six-button orange slot row, the separate 5/5-to-0/5 entry-counter states, and remaining-hit reuse across the star body and cheek remnants.
Frequently Asked Questions
What is the Level 13 picture?
It is a smiling yellow star with a dark orange/brown edge and two purple cheek squares.
What buffer state is visible in the source?
The capture shows yellow 19 in buffer slot 1 and brown 20 in buffer slot 3; the opening UI visibly has six orange slot-like buttons while the rail counter reads 5/5.
How does Level 13 finish?
Single-digit yellow, pink, orange, and brown counters remove the last mixed-color pixels, then the video shows an empty board and PHENOMENAL!.