Jelly Busters level guide
Jelly Busters Level 16 Walkthrough
Jelly Busters Level 16 clears a white chicken picture by reusing the buffered green 30, then sequencing yellow, black, green, brown, red, and white Jellies through the loop rail.
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How to Solve Jelly Busters Level 16 — Full Solution
- Send the green 30 from buffer slot 1 through the bottom entry and right rail; follow its visible 23, 13, 11, 5, and 0 counts to clear the green field.
- Select the yellow 30 at the bottom entry and keep it on the top/right loop until it reaches 20 and then 5, removing the yellow crop.
- Bring in the black 20 and follow its 10, 6, 4, and 1 states around the rail to remove the black outline pixels.
- Reuse the yellow 5 when it returns to the entry instead of treating it as a fresh Jelly; clear the remaining yellow pixels.
- Route the next green Jelly through the bottom and right rails as its count falls from 26 through 16 and 13 to single digits.
- Use the brown/tan Jelly on the lower strip, then select the red Jelly; the red run visibly steps through 20, 17, 10, 7, 4, 3, and 2.
- Send the white Jellies through the chicken body and late white pixels while keeping black and yellow low-count pieces available for reuse.
- Finish the remaining black, yellow, green, and white single-digit hits in rail order, then wait for the ASTOUNDING! win card.
Colors in this level:
Green, Yellow, Black, Brown, Red, White
Common Mistakes to Avoid
- Filling the five-slot buffer with a new color while a yellow 5 or black 1 is still parked and reusable.
- Assuming a low number means the Jelly is finished instead of sending it around the rail for its remaining hits.
Quick Tips for Jelly Busters Level 16 (spoiler-free)
- Keep the buffered green 30 moving before opening another color lane.
- When a Jelly returns with 5, 4, 3, 2, or 1 hit, reuse that piece before filling another buffer slot.
- Let the black outline and white body finish before chasing the last green/yellow picture pixels.
Board notes 5 details
- Layout
- The central pixel picture is a white chicken on a green field with yellow crop blocks, red accents, a black outline, and tan lower pixels. A dark rectangular loop rail surrounds it; the bottom-left entry counter starts at 4/5, with a green 30 already in buffer slot 1.
- Goal
- Remove every colored pixel from the chicken picture, including the late green and yellow islands, until the central board is empty and the ASTOUNDING! win card appears.
- Opening
- Use the buffered green 30 first from the bottom entry, then route the yellow 30 around the top/right rail. The visible green counts fall through 23 and 13, while the yellow run reaches 20 and 5.
- Danger Zone
- The five-slot buffer repeatedly rises toward 4/5 while low-count Jellies remain reusable. Abandoning the yellow 5 or black 1 instead of sending it back around the rail creates unnecessary pressure.
- Mechanics
- This level makes remaining-hit reuse visible: the same color returns with counts such as yellow 5, black 1, green 26/16/13, and later single digits. The count is the Jelly's remaining work, not a new source.
Frequently Asked Questions
What should I select first in Jelly Busters Level 16?
Use the green 30 already in buffer slot 1, send it through the bottom entry, and let it clear the large green field before following with yellow 30.
How do I handle the yellow 5 and black 1?
Reuse both low-count Jellies when they return to the entry or rail; they are remaining hits needed for the last yellow and black pixels.
What confirms Level 16 is complete?
The central chicken picture is empty and the video shows the ASTOUNDING! completion card.