Jelly Busters level guide
Jelly Busters Level 21 Walkthrough
Jelly Busters Level 21 clears a blue penguin built inside a large cyan halo. Start with the visible cyan 40 chain, preserve the white Jelly's remaining hits, and finish the exposed dark-blue body, black outline, and orange feet without clogging the five-slot buffer.
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How to Solve Jelly Busters Level 21 — Full Solution
- Let the cyan 40 at the bottom entry complete its pass, then select the next two top-row cyan 40 Jellies in queue order to remove the large cyan halo.
- Select the white 10 when it surfaces and let it remove the exposed white pixels; reuse its remaining hits instead of treating the 3-hit white Jelly as finished.
- Park that white 3 in buffer slot 1 only when the rail is carrying the next phase, then release it for the next visible white group.
- Select the cyan 20/30 Jellies as they surface and reuse their non-zero counts through the bottom, right, and top rail to reduce the halo to the penguin.
- Bring in the dark-blue/black Jellies for the body and outline, then use the orange Jelly for the orange feet and last orange pixels.
- Release the final dark-blue/blue Jellies around the top and left rail for the last tiny remnant; finish when the central field is empty and the video shows AMAZING.
Colors in this level:
Cyan, Blue, White, Black, Orange
Common Mistakes to Avoid
- Selecting dark 20/30 before the cyan and white target groups are exposed, which needlessly occupies the five-slot buffer.
- Discarding the white Jelly when its counter reaches 3 instead of reusing it on the next white pixels.
- Treating the blue square-number queue object as a verified booster; its effect is not established by this video.
Quick Tips for Jelly Busters Level 21 (spoiler-free)
- Run the preloaded cyan 40 and the two visible cyan 40 queue Jellies before taking the dark 20/30 choices.
- Keep the white Jelly with remaining hits available; buffer slot 1 is temporary storage, not a discard state.
- Use dark-blue/black Jellies only after the cyan halo has opened the penguin body, then finish orange feet and the tiny blue remnant.
Board notes 5 details
- Layout
- A blue penguin with white face pixels, an orange beak and feet, and a large cyan halo sits inside a fixed loop rail. The opening counter reads 4/5; five orange buffer slots are empty. The readable queue starts with white 10, cyan 40, cyan 40, then a blue square-number 4, cyan 20, and dark 30.
- Goal
- Clear the cyan halo and white corner pixels first, expose the dark-blue penguin, and leave the final dark-blue/blue specks reachable for the last rail passes.
- Opening
- Let the cyan 40 already at the bottom entry run, then tap the two following top-row cyan 40 Jellies; their visible 28/11, 7, and 15 remaining counts remove the outer cyan field.
- Danger Zone
- Do not park dark 20/30 Jellies before the white group is exposed. The white Jelly reaches 3 hits in buffer slot 1 and must be released for another white target rather than abandoned.
- Mechanics
- Jelly numbers are remaining hits. Cyan and white Jellies are reused around the loop, unfinished white/dark-blue Jellies can occupy buffer slots, and the entry counter is recorded as an unlabelled x/5 UI value.
Frequently Asked Questions
What should I select first in Level 21?
Run the cyan 40 already at the bottom entry, then select the two following top-row cyan 40 Jellies before the white 10 and dark 20/30 choices.
What does the white 3 do?
It is a white Jelly with remaining hits. Park it temporarily in buffer slot 1 and release it again when white pixels are exposed.
What is the finish state?
The last dark-blue/blue and orange hits remove the final tiny pixels, the central field becomes empty, and the recording shows AMAZING.