Jelly Busters level guide
Jelly Busters Level 18 Walkthrough
Jelly Busters Level 18 clears a red airplane/rocket-like picture by starting with black 40, reusing the cyan 19 chain, and finishing yellow, red, blue, and dark singletons.
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How to Solve Jelly Busters Level 18 — Full Solution
- Send black 40 from the bottom entry around the right/top rail; follow 32, 21, 13, 10, and 8 to clear the lower outline.
- Select the cyan/blue Jelly route and follow visible pairs such as 19/37, 17/34, 14/32, and 19/29 while clearing the large blue field.
- Keep cyan 19 in buffer slot 1 only until the next entry is safe, then reuse it through the 24/4, 21/0, 14/0, 11/0, and 1 states.
- Bring the dark/black Jelly back for the remaining outline; visible values include 27/6, 22/3, and 21.
- Route yellow through the cockpit and highlights, following visible 29, 23, 14, 11, 9, and 8 states before opening another long color.
- Select red for the main body and follow its late 20, 8, 7, 4, and 1 states as the airplane/rocket contracts.
- Finish the remaining blue/cyan, yellow, red, and black single-digit hits on the side and bottom rails.
- Wait for the empty central picture and confirm the ASTONISHING! completion card.
Colors in this level:
Black, Cyan, Blue, Yellow, Red
Common Mistakes to Avoid
- Opening red 10 or yellow 10 while cyan 19 is still parked and reusable.
- Treating a zero or single-digit display as a finished color instead of following the remaining-hit Jelly back through the entry.
Quick Tips for Jelly Busters Level 18 (spoiler-free)
- Start with black 40, then keep the cyan/blue route alive before opening red or yellow.
- Reuse cyan 19 and its 24/4, 21/0, and 14/0 states from buffer slot 1.
- Leave the cockpit and red body for yellow and red phases; do not spend the five slots on isolated colors early.
Board notes 5 details
- Layout
- The central pixel picture is a red airplane/rocket-like image with a cyan/blue background, yellow cockpit and highlights, and a black outline. It is surrounded by a dark loop rail; the opening counter reads 5/5 and the visible queue begins cyan 40, red 10, yellow 10, black 40, and blue 40.
- Goal
- Remove the dark outline, cyan/blue field, red body, yellow cockpit, and every isolated late pixel until the picture is empty and the ASTONISHING! win card appears.
- Opening
- Send black 40 from the bottom entry first; its visible values fall through 32, 21, 13, 10, and 8. Follow with the cyan/blue route, whose rail values include 19/37, 17/34, and 14/32.
- Danger Zone
- The dark outline and cyan field compete for the five buffer slots. Cyan 19 visibly occupies buffer slot 1 while the counter moves between 2/5 and 5/5, so opening red 10 or yellow 10 too early creates avoidable pressure.
- Mechanics
- Remaining-hit reuse is explicit: the cyan chain returns as 19, 24/4, 21/0, 14/0, 11/0/1, and later single digits. Dark pieces then show 27/6 and 22/3 before yellow and red handle the final picture phases.
Frequently Asked Questions
What is the first Jelly in Level 18?
Start with the black 40 at the bottom entry, then establish the cyan/blue route before touching the red 10 or yellow 10.
How do I handle cyan 19?
Keep it in buffer slot 1 while the entry is crowded, then reuse its 24/4, 21/0, 14/0, and later single-digit states until the blue field is clear.
What confirms the level is solved?
The airplane/rocket picture is empty and the video shows the ASTONISHING! completion card.