Jelly Busters level guide
Jelly Busters Level 26 Walkthrough
Clear Level 26's red-cap mushroom picture by routing the opening green 40, then reusing red, green, brown, and pale Jellies through the five-slot rail.
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How to Solve Jelly Busters Level 26 — Full Solution
- Select the opening green 40 from the queue at the bottom-left entry and let the green run through its visible 30s and 20s counts to clear the large green field.
- Continue the next green 40/30/20 entries while a green Jelly still has a positive counter; this removes the green corners and lower side blocks around the mushroom.
- Route the red entries through the bottom, right, top, and left rail as the visible counters step through 37, 32, 23, 20, 14, and 12 to strip the broad cap.
- Reuse the red 12 held in buffer slot 1 when it returns to the entry, then keep its low-count return moving instead of treating it as disposable.
- Select brown 30 for the outline and stem accents, then reuse its lower-count return for the brown pixels beneath the cap and around the pale stem.
- Use the pale/white 40 and later white entries for the stem and face; reuse the visible 14 and 7 returns when they reappear in the first slot.
- Follow the remaining green and red pieces as the picture contracts to separated red, pale, and brown islands, reading the rail side and number before each new queue selection.
- Clear the final mixed cluster and wait for the empty-board transition and SUPERB! reward card.
Colors in this level:
Green, Red, Brown, White
Common Mistakes to Avoid
- Adding a fresh color while red 12, red 7, or a pale low-count Jelly is still positioned for another matching pass.
- Treating the mushroom as solved when the large cap is gone but the isolated stem, outline, and side pixels remain.
Quick Tips for Jelly Busters Level 26 (spoiler-free)
- Start with the green 40 and let it make repeated rail passes through the large green field.
- Reuse red 12, red 7, and other low-count returns before adding another color to the buffer.
- Treat the final red, pale, and brown pixels as separate islands and wait for the SUPERB! card.
Board notes 5 details
- Layout
- A red mushroom cap, pale cream stem, green side/background blocks, and brown outline pixels sit inside a dark rectangular loop rail. The lower-left entry counter is visibly 5/5 at the opening, all five orange buffer slots are empty, and the queue begins green 40, brown 30, green 40, and green 10.
- Goal
- Remove the green field first, then the red cap, brown outline, and pale stem; finish the late mixed red, pale, and brown island until the central picture is empty.
- Opening
- Select the opening green 40 at the bottom entry, follow its lower-right/right/top/left passes, then move into the observed red 37/32/23/20 phase before reusing the red 12 return.
- Danger Zone
- Do not fill the five slots while red 12 or red 7, or a pale Jelly at 14 hits, is still reusable. The entry counter visibly cycles through 0/5, 1/5, 3/5, 4/5, and 5/5.
- Mechanics
- Color-targeted pixel removal uses a fixed loop rail, a lower-left entry, five orange buffer slots, and remaining-hit reuse. Green and red Jellies return with lower numbers instead of becoming fresh sources.
Frequently Asked Questions
What is the Level 26 picture?
It is a red-cap mushroom with a pale stem, green side/background blocks, and brown outline pixels.
How should remaining hits be handled in Level 26?
Reuse the same green, red, brown, and pale Jellies when their numbers return at 12, 7, 14, or other low values; the number is remaining work, not a new source.
What confirms Level 26 is complete?
The final red, pale, and brown pixels disappear, followed by the SUPERB! reward card and Up Next panel.