Jelly Busters level guide

Jelly Busters Level 28 Walkthrough

hard 5 colors

Clear Level 28's yellow/orange duck holding a red cup by using black 40 first, then sequencing yellow, orange, white, and red Jellies through the five-slot rail.

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How to Solve Jelly Busters Level 28 — Full Solution

  1. Select the opening black 40 at the bottom entry and follow its lower-right, right, top, and left passes through 32, 28, and smaller counts to remove the outline and dark feet.
  2. Route yellow 20/30 entries around the right and top rail; follow visible yellow 16, 19, 17, 12, and 1 states to clear the large body and expose the cup.
  3. Bring in orange 40/31 entries and let them pass through the bottom and right rail as the counts fall to 16, 9, and 4, removing the bill, feet, and orange pixels.
  4. Use white 20/10 for the steam and cup rim, then red 20/10 for the red cup. Keep both colors circulating while the duck body is fragmented.
  5. Reuse black 5, yellow 1, white 3, red 4, and orange 10/9 when the same Jellies return to the rail or first buffer slot.
  6. Follow the final orange and yellow entries through the bottom entry and right rail until only a few yellow blocks and one orange/red fragment remain.
  7. Clear the last yellow/orange pixels and wait for the empty-board transition and SUPERB! reward card.

Colors in this level:

Yellow, Orange, Black, White, Red

Common Mistakes to Avoid

  • Filling the buffer with new yellow pieces while black 5 or yellow 1 is still positioned for a matching pass.
  • Stopping after the duck silhouette breaks apart while the separate red cup and white steam are still present.
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Quick Tips for Jelly Busters Level 28 (spoiler-free)

  • Start with black 40 and let the outline and feet collapse before opening the later cup colors.
  • Reuse black 5 and yellow 1 rather than treating a low number as a finished Jelly.
  • Keep white steam and red cup pieces available after the main yellow duck has fragmented.
Board notes 5 details
Layout
The central picture is a yellow/orange duck with a black outline and feet, a red cup on the right, and pale steam pixels above the cup. The lower-left entry starts at 5/5 with five empty orange slots; the readable queue begins yellow 20, black 40, black 40, white 20, black 20, and orange 40.
Goal
Remove the black outline, yellow body, and orange bill/feet first, then clear the separate red cup and white steam; finish the small yellow/orange fragment beside the cup.
Opening
Select black 40 from the opening queue at the bottom entry, follow its 32/28 right-rail returns, then use yellow 16/19 and orange 31/16/9 as the duck breaks apart.
Danger Zone
Black 5, yellow 1/12/19/0, orange 14/4, white 3, and red 4 remain reusable while the counter cycles through 0/5, 1/5, 2/5, 3/5, and 4/5. Do not crowd the five slots with fresh colors.
Mechanics
Color-targeted pixel removal uses the fixed loop rail, lower-left entry, five orange buffer slots, and remaining-hit reuse. The duck body and its red cup form separate late cleanup regions.

Frequently Asked Questions

  • What is the Level 28 picture?

    It is a yellow/orange duck holding a red cup, with a black outline and pale steam pixels above the cup.

  • Which Jelly comes first in Level 28?

    The first active phase is black 40 at the bottom entry, followed by yellow 16/19 and orange 31/16/9 passes.

  • What confirms Level 28 is complete?

    The last yellow/orange pixels disappear and the video shows the SUPERB! reward card with Up Next.

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