Loop Master: Color Jam Sort level guide

Loop Master: Color Jam Sort Level 178 Walkthrough

hard 9 colors

A six-seat bottle loop narrows around two pale blockers marked 2 and 3, with two upper and four lower queues. Advance both receiver-driven counters before broadening the hidden lower colors, then drain the opened neck in matched waves.

Sponsored
Open on YouTube

If the player asks you to sign in, open the video on YouTube instead.

How to Solve Loop Master: Color Jam Sort Level 178 — Full Solution

  1. Confirm LEVEL 178, the 0/6 bottle loop, six queues, and blockers marked 2 and 3.
  2. Dispatch exposed orange, purple, dark-green, and pink groups.
  3. Complete orange and verify its check changes both blockers from 2/3 to 1/2 around 37 seconds.
  4. Complete yellow and verify its check changes 1/2 to 0/1, removing the left gate around 90 seconds.
  5. Feed the late lime/green receiver through the opened neck and verify its check removes the final right 1 around 138 seconds.
  6. Drain the accessible blue, red, green, purple, yellow, and pink layers through the open neck.
  7. Confirm both blockers disappear, all receivers check, and occupancy returns to 0/6.

Colors in this level:

Orange, Purple, Dark-green, Pink, Lime, Red, Yellow, Blue, Green

Common Mistakes to Avoid

  • Calling 2 and 3 a move allowance.
  • Revealing another lower card at 6/6.
  • Mixing both neck-side queues before either blocker advances.
Sponsored

Quick Tips for Loop Master: Color Jam Sort Level 178 (spoiler-free)

  • Use orange for 2/3 -> 1/2, yellow for 1/2 -> 0/1, then lime/green for the final 1.
  • Reveal one hidden card after each check.
  • Reserve the sixth seat near a checkpoint.
Board notes 5 details
Layout
A 0/6 bottle-shaped loop has two neck entries, two upper queues, four lower queues, hidden cards, and central blockers marked 2 and 3.
Goal
Complete receiver checkpoints that reduce and remove both numbered blockers, then clear every upper and lower queue through the open neck.
Opening
Send exposed orange flower, purple star, dark-green triangle, and pink dash fronts before adding lime, red, or yellow.
Danger Zone
At 6/6 while blockers remain, another hidden reveal leaves no entry for the group that advances the next receiver checkpoint.
Mechanics
Orange checks around 37 seconds and changes 2/3 to 1/2; yellow checks around 90 seconds and changes 1/2 to 0/1; lime/green checks around 138 seconds and removes the final right 1.

Frequently Asked Questions

  • What do 2 and 3 mean in Loop Master Level 178?

    Orange changes 2/3 to 1/2, yellow changes 1/2 to 0/1, and the late lime/green check removes the final right 1.

  • When should the lower hidden cards be opened?

    Reveal one after a receiver check returns capacity, never while all six loop seats are occupied.

Sponsored