Magic Sort level guide
Magic Sort Level 278 Walkthrough
Magic Sort Level 278 is a three-tier, twelve-bottle cork-release finale where seven of the twelve positions are sealed under dark "?" corks. The middle-row, col-4 orange sliver is the only starting scratch flask, the bottom-row, col-4 pink segment is the only pink source, and every other color is locked behind a cork that only pops on its exact visible top color. Free the orange sliver first, use it to crack each cork in turn, bank the released colors down into the middle and bottom rows, and finish with twelve bottles each holding a single color.
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How to Solve Magic Sort Level 278 — Full Solution
- Pull the thin orange sliver out of the middle-row, col-4 bottle and dock it into the bottom-row, col-4 bottle so the pink base is exposed and the col-4 middle slot becomes a working scratch flask.
- Pour the purple top off the top-row, col-1 corked bottle into the empty middle-col-4 slot, the cork pops, the hidden color drops onto the col-1 slot — bank that released color next to purple on the same column.
- Pour the green top off the top-row, col-2 corked bottle into the freshly freed middle-col-4 slot, the cork pops, the released color lands on col-2 — route that color down into the bottom row as its own lane.
- Pour the red top off the top-row, col-3 corked bottle into middle-col-4, the cork pops, the released color lands on col-3 — bank it on the col-3 lane and clear the scratch flask.
- Pop the top-row, col-4 cork the same way — pour yellow into middle-col-4, the released color lands on col-4, route the released color down into the bottom row.
- Crack the middle-row corks in turn — blue, red, then the dark one — by pouring each visible top into middle-col-4, popping the cork, and banking the released color onto the freshly opened slot.
- Peel the bottom-row corks in reverse order (col-3 cyan first, then col-2 red, then col-1 dark) and route the released colors down into the bottom row so every position ends on a single color.
- Top off purple, green, red, yellow, blue, cyan, orange, brown, pink and gray so all twelve bottles end on a single color with no mixed segments and no corks left.
Colors in this level:
Purple, Green, Red, Yellow, Blue, Cyan, Orange, Brown, Pink, Gray
Common Mistakes to Avoid
- Pouring the wrong color onto a corked bottle, which seats that color in the padlock and makes the wrap refuse to pop on the next move.
- Letting a second different color land in the middle-row, col-4 scratch flask before the run is over, which buries the orange sliver and strands every later top-color peel.
- Popping the bottom-row, col-4 pink cork before the rest of the board is sorted, so the released color strands with no clean lane to dock on.
Quick Tips for Magic Sort Level 278 (spoiler-free)
- Free the middle-row, col-4 orange sliver on the very first move and treat it as a strict single-color scratch flask — every cork in this level only pops on its exact visible top color.
- Pour each cork's visible top color into the empty middle-col-4 slot to pop the wrap and bank the released color onto the freshly opened slot.
- Save the bottom-row, col-4 pink for the last cork trigger of the run; pop any other cork with the wrong color and the wrap refuses to release.
Board notes 5 details
- Layout
- A three-tier, four-column board that opens with twelve bottle positions and at least seven of them sealed under dark "?" corks. The top row is four tall corked bottles — col 1 with purple visible, col 2 with green, col 3 with red, col 4 with yellow on top and a green sliver below. The middle row is four corked or near-empty mixers — col 1 blue beneath a cork, col 2 red beneath a cork, col 3 a near-empty dark bottle with a cork, and col 4 the lone near-empty bottle holding a thin orange sliver at the very base. The bottom row is four corked or partially corked mixers — col 1 a near-empty dark bottle with a cork, col 2 red-on-red with a cork on top, col 3 cyan-on-dark with a cork, and col 4 a near-empty dark bottle with a cork and a sealed PINK segment at the very base. Only the orange sliver in middle-col-4 is not under a cork, so the play has to start there.
- Goal
- Crack open every "?" cork in the right order, harvest the hidden color that drops onto each popped slot, and bank each released color into its own lane. The first real unlock is the middle-row, col-4 orange sliver — peeling orange out frees that slot as a scratch flask, which the player then uses to start popping the corks and routing the released colors down into the middle and bottom rows. The eventual finish is twelve bottles each holding a single color.
- Opening
- Pull the thin orange sliver out of the middle-row, col-4 bottle and dock it into the bottom-row, col-4 bottle so the pink base is exposed and the col-4 middle slot becomes a working scratch flask. Pour the purple top off the top-row, col-1 corked bottle into the empty middle-col-4 slot, pop that cork, and bank the released color next to purple on the col-1 lane. Pour the green top off the top-row, col-2 corked bottle into the freshly freed middle-col-4 slot, pop the cork, and route the released color down into the bottom row.
- Danger Zone
- Pouring the wrong color onto a corked bottle seats that color in the cork's padlock and the cork refuses to pop on the next move — every cork in this level only opens when its exact visible top color is poured onto it from above, so peeling a top color into a slot that is not yet the corked slot strands the cap. The middle-row, col-4 orange sliver is the only starting scratch flask; if you seal it under a non-matching pour before you crack the first cork, every later top-color peel has nowhere to dock and the run deadlocks. The bottom-row, col-4 bottle hides the only PINK on the board, and pink must be popped last — peel orange out of middle-col-4 first or pink gets buried under a non-matching cap pour and the run stalls with one unreleased color.
- Mechanics
- A seven-cork release board built around a "?" cork-seal mechanic on a twelve-bottle, three-tier grid. The middle-row, col-4 orange sliver is the only starting scratch flask, and the bottom-row, col-4 pink segment is the only PINK source — every other color on the board is locked behind a cork that pops only on its exact visible top color. The chokepoint is cork order: the orange sliver must be freed and used as a scratch flask before any cork is popped, and pink must be popped last or the released colors have no clean lane to dock on.
Frequently Asked Questions
How do you open the seven "?" corks in Magic Sort Level 278?
Free the middle-row, col-4 orange sliver on the first move and use that slot as a strict single-color scratch flask. Pour each corked bottle's visible top color into the empty middle-col-4 slot — the cork pops, the hidden color drops onto the corked slot, and you bank the released color onto the freshly opened slot or down into the bottom row. Pouring a wrong color onto a corked bottle seats that color in the padlock and the wrap refuses to pop on the next move.
Why must the bottom-row, col-4 pink cork be popped last in Level 278?
The bottom-row, col-4 bottle hides the only PINK on the board, and every other color must find a clean home before pink is released. Pop the bottom-row corks in reverse order (col-3 cyan first, then col-2 red, then col-1 dark), finish the top and middle rows, and save the col-4 pink cork for the very last trigger of the run. Reverse the order and the released pink strands on a non-matching base with no clean lane to dock on.