MeowBlock! level guide
MeowBlock! Level 28 Walkthrough
Solve MeowBlock! Level 28 by locking both right-edge regions, correcting the central 6-cell redraw, and closing the left edge last.
How to Solve MeowBlock! Level 28 — Full Solution
- Anchor r3c7=4 and commit top-left r1c7, bottom-right r4c7, area 4.
- Anchor r6c7=6 and commit top-left r5c6, bottom-right r7c7, area 6.
- Anchor r6c5=6 and commit top-left r6c3, bottom-right r7c5, area 6.
- Anchor r7c1=4 and commit top-left r6c1, bottom-right r7c2, area 4.
- Anchor r5c2=5 and commit top-left r5c1, bottom-right r5c5, area 5.
- Anchor r3c5=6 and commit top-left r2c3, bottom-right r3c5, area 6.
- Anchor r1c5=5 and commit top-left r1c2, bottom-right r1c6, area 5.
- Anchor r3c2=3 and commit top-left r2c2, bottom-right r4c2, area 3.
- Anchor r4c4=3 and commit top-left r4c3, bottom-right r4c5, area 3.
- Anchor r3c6=3 and commit top-left r2c6, bottom-right r4c6, area 3.
- Anchor r2c1=4 and commit top-left r1c1, bottom-right r4c1, area 4.
Colors in this level:
Green, Purple, Pink, Blue, Orange, Yellow, Red, Cyan, Lavender, Violet, Mint
Common Mistakes to Avoid
- Do not keep the area-correct r5c4:r7c5 preview for r6c5=6; it strands the lower-left remainder.
- Do not keep r4c1:r7c1 for r2c1=4; the final vertical block is r1c1:r4c1.
- Do not use r4c4:r4c6 for r4c4=3; the final row-4 block is r4c3:r4c5.
Quick Tips for MeowBlock! Level 28 (spoiler-free)
- Fix r1c7:r4c7 and r5c6:r7c7 before placing the lower central 6.
- Use r6c3:r7c5 for r6c5=6, not the earlier r5c4:r7c5 preview.
- Leave r1c1:r4c1 for the last r2c1=4 closure.
Board notes 5 details
- Layout
- Full 7-row by 7-column board with 49 cells. Clues: r1c5=5, r2c1=4, r3c2=3, r3c5=6, r3c6=3, r3c7=4, r4c4=3, r5c2=5, r6c5=6, r6c7=6, r7c1=4. No ? clues.
- Goal
- Partition all 49 cells into eleven rectangles. The final frame includes r1c7:r4c7 for area 4, r5c6:r7c7 for area 6, r6c3:r7c5 for area 6, r5c1:r5c5 for area 5, and r1c1:r4c1 for area 4.
- Opening
- The persistent release order is r3c7=4 -> r1c7:r4c7, r6c7=6 -> r5c6:r7c7, r6c5=6 -> r6c3:r7c5, r7c1=4 -> r6c1:r7c2, r5c2=5 -> r5c1:r5c5, r3c5=6 -> r2c3:r3c5, r1c5=5 -> r1c2:r1c6, r3c2=3 -> r2c2:r4c2, r4c4=3 -> r4c3:r4c5, r3c6=3 -> r2c6:r4c6, and r2c1=4 -> r1c1:r4c1.
- Danger Zone
- The early r6c5=6 preview r5c4:r7c5 is redrawn to the final r6c3:r7c5. The early r2c1=4 preview r4c1:r7c1 is redrawn to r1c1:r4c1. The r4c4=3 preview r4c4:r4c6 is also replaced by r4c3:r4c5.
- Mechanics
- Every numbered clue is an exact rectangle area on a full 7x7 board. Several area-correct previews are visible in the source, so only the final persistent top-left and bottom-right bounds are authoritative.
Frequently Asked Questions
Which bounds solve the r6c5=6 clue?
Use the 2x3 rectangle r6c3:r7c5, not the earlier r5c4:r7c5 preview.
Where does the upper-left 4 finish?
The r2c1=4 clue fills r1c1:r4c1.
How many rectangles solve Level 28?
The persistent solved board contains eleven rectangles covering all 49 cells.