Pocket Sort: Coin Merge Puzzle level guide
Pocket Sort: Coin Merge Puzzle Level 18 Walkthrough
Level 18 gives two early buffers: clear blue 4, gold 3, and green 5 first, then release gray 2, purple 6, pink 7, tan 8, and the coral/teal 1 without filling both buffers with unmatched stacks.
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How to Solve Pocket Sort: Coin Merge Puzzle Level 18 — Full Solution
- Confirm Level 18 and map teal 11 at R1C1, empty buffers at R1C2 and R3C1, and the visible R2/R3 top coins.
- TAKE R3C2 blue 4 and MOVE it into the open blue destination, keeping R3C1 available for the next reveal.
- TAKE R3C4 gold 3, then the visible R3C5 green 5 when a matching destination is open; let Auto merge settle.
- Release R2C2 gray 2 and R2C1 purple 6 as separate stacks, tracking the new top face at each coordinate.
- Use R2C3 pink 7 and R2C4 tan 8 after one buffer returns, leaving the mixed R2C5 coral/teal 1 for the opening created by those matches.
- TAKE the visible coral 1 at R2C5, then MOVE its newly exposed teal face only when the matching pocket is available.
- Wait for the Combo/Auto merge animation to complete, then press Deal at the visible supply point after the first route is spent.
- Re-map the changed wave and alternate the exposed purple 6, blue 4, gray 2, gold 3, and green 5 releases with the free-pocket state.
- Keep pink 7 and tan 8 together when the video presents them as a pair; use TAKE for new tops and MOVE only for visibly lifted transfers.
- Clear later orange 10 and teal 11 exposures after the lower rows open, then work the returning pink 7, tan 8, purple 6, and gray 2 faces.
- Finish the remaining visible stacks, allow completion to settle, and stop at Level Up before any next-level opening.
Colors in this level:
Teal, Purple, Green, Gray, Pink, Tan, Coral, Blue, Orange, Gold, White
Common Mistakes to Avoid
- Filling R3C1 before the blue 4 and lower release route has a destination.
- Pulling the tall teal 11 merely because 11 is the largest visible number.
- Treating R2C5 coral/teal 1 as interchangeable with the adjacent tan 8 stack.
- Pressing Deal or taking another coin during a Combo/Auto merge animation.
Quick Tips for Pocket Sort: Coin Merge Puzzle Level 18 (quick clues)
- Reserve R3C1 for the next reveal instead of using it as random storage.
- Clear blue 4, gold 3, and green 5 before committing the crowded R2 row.
- Follow R2C5 coral/teal 1 by its new visible face after TAKE; do not assume it shares R2C4's stack.
- Wait for Combo/Auto merge resolution before Deal or the next MOVE.
Board notes 5 details
- Layout
- Use R1-R3 top-to-bottom and C1-C5 left-to-right. R1C1 shows teal 11 and R1C2 is empty; R1C3 is the green 18/600 locked reward cell, R1C4 is locked, and R1C5 is 60 Sec. R2 exposes purple 6, gray 2, pink 7, tan 8, and a coral/teal front 1; R3C1 is empty and R3 exposes blue 4, orange 10, gold 3, and green 5.
- Goal
- Use R1C2 and R3C1 as controlled release buffers, drain the playable rows through Deal waves, and stop at Level Up.
- Opening
- Keep R3C1 available, TAKE blue 4, then work gold 3 and green 5; release gray 2 and purple 6 before pink 7, tan 8, and the mixed coral/teal 1.
- Danger Zone
- Filling R3C1 with an unmatched tall stack removes the early release valve. The teal 11 at R1C1 is a visible top coin on a tall stack, while the reward, lock, and 60 Sec cells are not destinations.
- Mechanics
- TAKE removes the exposed top, MOVE transfers a visibly selected coin, Deal introduces a changed wave, and same-color placements Auto merge with Combo overlays. Printed values are top-coin labels, not stack lengths or move counts.
Frequently Asked Questions
Which buffers matter at the start?
R1C2 and R3C1 are visibly empty early; keep R3C1 especially available for the next lower-row reveal.
What is the safe first chain?
Use blue 4, gold 3, and green 5 first, then release gray 2 and purple 6 before the crowded 7/8/1 row.
Is the 11 a move count?
No. It is the printed value on the visible top teal coin at R1C1, not the stack size or a move budget.