Pocket Sort: Coin Merge Puzzle level guide
Pocket Sort: Coin Merge Puzzle Level 4 Walkthrough
Level 4 starts with green 5, gray 2, blue 4, red 1, gold 3, and purple 6 at concrete R2/R3 pockets. The visible run produces Combo x2 states, uses Deal for a later wave, and requires rereading the changing fronts around the 6/lock/600 and 60 Sec cells.
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How to Solve Pocket Sort: Coin Merge Puzzle Level 4 — Full Solution
- Leave R1C1-R1C5 locked and read the opening R2C1 green 5, R2C2 gray 2, R2C3 blue 4, R3C1 red 1, R3C2 gold 3, and R3C5 purple 6 fronts.
- Follow the visible green 5, gray 2, and blue 4 route as the first frames shift those fronts across R2C1-R2C3 and expose lower red 1/gold 3 fronts.
- Let the automatic shortening complete; the 11% frame shows Combo x2 around the highlighted gold 3 at R3C3.
- Continue the visible red 1 and gold 3 fronts, then process the newly exposed purple 6 and blue 4/gray 2 fronts. At 23%, red 1 is at R2C1, gray 2 at R2C2, purple 6 at R2C3, and green 5/purple 6/gold 3/blue 4 are visible below.
- At the 40% Combo x2 state, read gold 3 at R2C1, empty R2C2, purple 6 at R2C3, and the lower green 5/blue 4/gray 2/blue 4 fronts before continuing.
- Use Deal for the later wave shown in the source and process the current red 1, green 5, purple 6, blue 4, gray 2, and gold 3 fronts.
- Treat the 48%-74% layouts as intermediate visible states, not a hidden solution script; stop only at the Level Up overlay.
- Exclude the reward and next-level controls from this level.
Colors in this level:
Green, Gray, Blue, Red, Gold, Purple
Common Mistakes to Avoid
- Using R2C4 6/lock/600 or R2C5 60 Sec as a normal receiver.
- Assuming an empty pocket remains empty after Deal or automatic merge.
- Stopping at a Combo x2 or sampled 74% frame instead of the Level Up overlay.
- Inferring a complete lower-stack order from mixed colored bands.
Quick Tips for Pocket Sort: Coin Merge Puzzle Level 4 (quick clues)
- Reread R2C1-R2C3 after every merge: the early green 5/gray 2/blue 4 fronts change position.
- Let the R3C3 gold 3 Combo x2 result settle before selecting the next red 1, gold 3, or purple 6 front.
- Do not use the locked row, the 6/lock/600 card, or 60 Sec cell as ordinary color pockets.
Board notes 5 details
- Layout
- R1C1-R1C5 are locked. R2C1 green 5, R2C2 gray 2, R2C3 blue 4, R2C4 the green 6/lock/600 card, and R2C5 the orange 60 Sec cell. R3C1 red 1, R3C2 gold 3, R3C3 empty, R3C4 empty, and R3C5 purple 6 at the opening frame.
- Goal
- Clear the visible green 5, gray 2, blue 4, red 1, gold 3, and purple 6 routes through the observed Combo x2 transitions, later Deal wave, and changing R2/R3 fronts until Level Up.
- Opening
- Start from green 5 at R2C1, gray 2 at R2C2, blue 4 at R2C3, red 1 at R3C1, gold 3 at R3C2, and purple 6 at R3C5. Around 10%-15%, the fronts shift to gray 2/blue 4/green 5 across R2 and red 1/gold 3/purple 6 below; the 11% state shows Combo x2 at R3C3.
- Danger Zone
- Keep R1C1-R1C5 locked. R2C4 6/lock/600 and R2C5 60 Sec are special cells, not ordinary receivers, and the visible timer text does not prove a failure rule.
- Mechanics
- The run is driven by visible pocket taps, automatic stack shortening, two observed Combo x2 states, and Deal. Literal MOVE and TAKE tutorial labels are not displayed.
Frequently Asked Questions
What are the opening Level 4 fronts?
R2C1 green 5, R2C2 gray 2, R2C3 blue 4, R3C1 red 1, R3C2 gold 3, and R3C5 purple 6, with the R2C4 card and R2C5 timer outside the ordinary route.
Does Level 4 show MOVE or TAKE labels?
No. Its interactions are visible pocket taps followed by automatic shortening, Combo x2 feedback, and Deal.
What is the completion boundary?
The Level Up overlay in the same MP4; the 11%, 40%, and 74% states are still gameplay.