Pocket Sort: Coin Merge Puzzle level guide
Pocket Sort: Coin Merge Puzzle Level 6 Walkthrough
Level 6 opens with blue 1, mixed pink/orange 1, green 5, yellow 3, blue 4, purple 6, pink 7, and gray 2 fronts across R2-R3. Clear the front 1 routes, use gray 2 to expose blue 4, and protect the FREE, 60 Sec, and later 11/lock/1200 cells while each match auto-resolves.
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How to Solve Pocket Sort: Coin Merge Puzzle Level 6 — Full Solution
- Confirm the gold gameplay badge is 6 and leave R1 locks, R2C4 FREE, and R2C5 60 Sec untouched.
- Work the visible orange 1 in R2C2 with the pink 7 route exposed at R3C4, then reread each newly exposed front.
- Take the gray 2 at R3C5 through the available receiver; the source then exposes blue 4 there and shows gray 2 at R2C3.
- Pair the blue 4 at R3C2 with the newly exposed blue route, allowing the automatic stack shortening to finish.
- Resolve the yellow 3 at R3C1 and the next orange 1 fronts as R2C1/R2C2/R3C4 reveal them; do not infer hidden coins.
- Tap Deal when the recorded wave is requested and wait for the green 11/lock/1200 card state to settle.
- Continue the readable green 5, purple 6, pink 7, gray 2, blue 4, and orange fronts through the combo feedback.
- Stop at the actual Level Up transition after the progress bar completes; exclude the reward and any next-level opening.
Colors in this level:
Blue, Pink, Orange, Green, Yellow, Purple, Gray, Rainbow
Common Mistakes to Avoid
- Treating the FREE, 60 Sec, or gem-cost cell as ordinary coin storage.
- Reading a printed 1, 3, or 4 as the number of hidden coins in a mixed stack.
- Continuing past Level Up and importing the reward/next-level screen into Level 6.
Quick Tips for Pocket Sort: Coin Merge Puzzle Level 6 (quick clues)
- Read the current front coin in R2C1/R2C2 after every tap; the colored stripes behind it are not the full stack order.
- Use the gray 2 reveal from R3C5 to open the blue 4 route before spending another mixed pocket.
- Keep R2C4 FREE and the green gem card outside the normal coin route.
Board notes 5 details
- Layout
- R1C1-R1C5 are locked. R2C1 shows blue 1, R2C2 a mixed pink/orange stack with front 1, R2C3 green 5, R2C4 the green FREE cell, and R2C5 the orange 60 Sec cell. R3C1 exposes mixed gray/yellow 3, R3C2 mixed orange/blue 4, R3C3 purple 6, R3C4 pink 7, and R3C5 gray 2. Hidden stripes are only stack exposure, not a complete stack listing.
- Goal
- Reduce the visible orange 1, gray 2, yellow 3, blue 4, green 5, purple 6, and pink 7 routes through the active tiers. The source later shows a green 11/lock/1200 card and finishes at the Level Up transition after the progress bar completes.
- Opening
- Work the front orange 1 in R2C2 with the exposed pink 7 route at R3C4, then take gray 2 from R3C5 so blue 4 is exposed there and gray 2 appears at R2C3. Use R3C2's blue 4 before consuming the mixed R2C1 stack; use Deal only at the recorded reveal point.
- Danger Zone
- R2C4 FREE and the later R2C5 green 11/lock/1200 card are board states, not ordinary receivers. Taking a mixed stack by an assumed full order can hide the next front; the video shows no proven fail or timer-loss rule.
- Mechanics
- Two active tiers, mixed-color stack exposure, a FREE/60 Sec opening, a later gem-cost card, visible Deal waves, and automatic stack-shortening/combo feedback. MOVE and TAKE tutorial words are not displayed in this level's run.
Frequently Asked Questions
What is the safest opening for Level 6?
Work the front 1 routes first, then use the gray 2 at R3C5 to expose blue 4 before spending the mixed R2C1 stack.
Is the 60 Sec cell a confirmed fail timer?
No. It is visibly an orange clock cell, but this source does not prove a countdown-loss rule.
What proves completion?
The Level Up transition after the progress bar completes; the reward controls after it are outside the level.