Sand Blocks level guide

Sand Blocks: Drop Puzzle Level 188 Walkthrough

hard 4 colors

Level 188 is a Hard Level with cracked top counters 9 and 5, a right receiver marked 13, and a lower purple panel marked 6. Clear the red/blue center choke and both side feeds before the final yellow receiver reaches 100%.

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How to Solve Sand Blocks Level 188 — Full Solution

  1. Move the small green receiver into the upper catch under the cracked pair and wait for the first red/blue counter change.
  2. Clear the upper-left green and yellow horizontals, then move the left blue vertical down c1; wait after each fill so the left shelf is empty.
  3. Place the long red receiver in c3 across r2-r4 and let the red feed reach it; wait for the visible 9/5 counters to step through 7 and 3.
  4. Shift the right blue vertical and green horizontal away from c6-c7, then clear the small green and yellow squares beside the 13-marked receiver.
  5. Use the left green side stream on the vertical green receiver and the right yellow side stream on its matching receiver; wait for the particles to stop before the next drag.
  6. Route the remaining red horizontal into the lower center and the blue vertical into the right-center lane, keeping the 13 receiver's column open.
  7. When the upper counters reach the last 5/1 phase and the lower panel has reduced, place the long yellow receiver in the right-side lane and wait for 100%.
  8. Clear the residual red and blue footprints, then let the last yellow fill finish and observe the empty board and SAND BLOCKS confetti transition.

Colors in this level:

Green, Yellow, Blue, Red

Common Mistakes to Avoid

  • Do not block the 13 receiver's column with the blue vertical while the right yellow feed is still active.
  • Do not span c4 with the long yellow piece before the cracked blue counter has reached its final 1 phase.
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Quick Tips for Sand Blocks Level 188 (quick clues)

  • Keep c3-c4 open while the cracked 9/5 pair is falling; the center red piece is the release key for the side shelves.
  • Let the green and yellow side particles settle before parking the long yellow receiver near the 13 tile.
Board notes 5 details
Layout
Rows run top-to-bottom on a 7-column by 10-row board. Red and blue top feeds enter over c3 and c4 through cracked counter tiles marked 9 and 5. Initial 0% footprints include green r1c1-r1c2, yellow r2c1-r2c2, blue r3c1-r4c1, blue r1c6-r2c6, green r1c7-r2c7 and r3c6-r3c7, red r4c6-r4c7, red r2c3-r4c3, blue r5c4-r6c4, and small green/yellow pieces across r5-r6. Green and yellow side feeds enter from the left and right; a white receiver marked 13 sits on the right and the lower purple panel reads 6.
Goal
Reduce the cracked 9/5 pair, clear the red and blue vertical chokes, and use the side green/yellow feeds to finish the 13-marked right route. The last large yellow receiver must reach 100% only after the upper lanes have opened.
Opening
Move the small green into the top catch, then place the long red vertical in c3 after the first blue release. Wait while the cracked values step through 7 and 3 and the left and right shelves repack.
Danger Zone
The right 13 receiver needs its landing column. Leaving blue in c6-c7 or placing the long yellow vertical across c4 before the blue counter reaches 1 traps the final red layer beside the lower purple panel.
Mechanics
Hard Level presentation, cracked 9/5 counters, right 13 counter receiver, lower 6 panel, left/right side feeds, and repeated 100% disappearance are visible in the local MP4.

Frequently Asked Questions

  • Are the 9 and 5 labels move counts?

    No. They are visible release counters that fall as the red and blue lanes are cleared; moves remains null for this game.

  • Why wait before the final yellow placement?

    The right 13-marked receiver and the lower red route need the landing column; the source shows the yellow finisher only after the upper counter lanes have opened.

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