Sand Blocks level guide
Sand Blocks: Drop Puzzle Level 188 Walkthrough
Level 188 is a Hard Level with cracked top counters 9 and 5, a right receiver marked 13, and a lower purple panel marked 6. Clear the red/blue center choke and both side feeds before the final yellow receiver reaches 100%.
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How to Solve Sand Blocks Level 188 — Full Solution
- Move the small green receiver into the upper catch under the cracked pair and wait for the first red/blue counter change.
- Clear the upper-left green and yellow horizontals, then move the left blue vertical down c1; wait after each fill so the left shelf is empty.
- Place the long red receiver in c3 across r2-r4 and let the red feed reach it; wait for the visible 9/5 counters to step through 7 and 3.
- Shift the right blue vertical and green horizontal away from c6-c7, then clear the small green and yellow squares beside the 13-marked receiver.
- Use the left green side stream on the vertical green receiver and the right yellow side stream on its matching receiver; wait for the particles to stop before the next drag.
- Route the remaining red horizontal into the lower center and the blue vertical into the right-center lane, keeping the 13 receiver's column open.
- When the upper counters reach the last 5/1 phase and the lower panel has reduced, place the long yellow receiver in the right-side lane and wait for 100%.
- Clear the residual red and blue footprints, then let the last yellow fill finish and observe the empty board and SAND BLOCKS confetti transition.
Colors in this level:
Green, Yellow, Blue, Red
Common Mistakes to Avoid
- Do not block the 13 receiver's column with the blue vertical while the right yellow feed is still active.
- Do not span c4 with the long yellow piece before the cracked blue counter has reached its final 1 phase.
Quick Tips for Sand Blocks Level 188 (quick clues)
- Keep c3-c4 open while the cracked 9/5 pair is falling; the center red piece is the release key for the side shelves.
- Let the green and yellow side particles settle before parking the long yellow receiver near the 13 tile.
Board notes 5 details
- Layout
- Rows run top-to-bottom on a 7-column by 10-row board. Red and blue top feeds enter over c3 and c4 through cracked counter tiles marked 9 and 5. Initial 0% footprints include green r1c1-r1c2, yellow r2c1-r2c2, blue r3c1-r4c1, blue r1c6-r2c6, green r1c7-r2c7 and r3c6-r3c7, red r4c6-r4c7, red r2c3-r4c3, blue r5c4-r6c4, and small green/yellow pieces across r5-r6. Green and yellow side feeds enter from the left and right; a white receiver marked 13 sits on the right and the lower purple panel reads 6.
- Goal
- Reduce the cracked 9/5 pair, clear the red and blue vertical chokes, and use the side green/yellow feeds to finish the 13-marked right route. The last large yellow receiver must reach 100% only after the upper lanes have opened.
- Opening
- Move the small green into the top catch, then place the long red vertical in c3 after the first blue release. Wait while the cracked values step through 7 and 3 and the left and right shelves repack.
- Danger Zone
- The right 13 receiver needs its landing column. Leaving blue in c6-c7 or placing the long yellow vertical across c4 before the blue counter reaches 1 traps the final red layer beside the lower purple panel.
- Mechanics
- Hard Level presentation, cracked 9/5 counters, right 13 counter receiver, lower 6 panel, left/right side feeds, and repeated 100% disappearance are visible in the local MP4.
Frequently Asked Questions
Are the 9 and 5 labels move counts?
No. They are visible release counters that fall as the red and blue lanes are cleared; moves remains null for this game.
Why wait before the final yellow placement?
The right 13-marked receiver and the lower red route need the landing column; the source shows the yellow finisher only after the upper counter lanes have opened.