Sand Blocks level guide
Sand Blocks: Drop Puzzle Level 296 Walkthrough
Level 296 starts with a shutter 5 above a dense numbered receiver grid. Clear the red and purple queue, open the shutter, then route the cyan, green and orange wave around the right lock.
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How to Solve Sand Blocks Level 296 — Full Solution
- Remove red r1c1 (1x1) and r2c1 (1x2); collect purple 6 (r1c2), 8 (r1c3), 4 (r1c4), and 15 (r1c5), waiting for each 0%→100% clear.
- Clear 11 (r2c2), 1 (r2c3), 7 (r2c4), then 14 (r3c2), 13 (r3c3), and 3 (r3c4); keep shutter handle r2c5 open and wait for each 100% vanish.
- Finish 10 (r3c1), 9 (r4c2), 2 (r4c3), and 12 (r4c4), one 1x1 receiver at a time, until each reaches 100%.
- Tap shutter 5 at r1c4 to zero; wait for its progress to reach 100% and the roller to retract.
- Move cyan L source r1c1-r2c1-r2c2 to destination r2c3-r3c3-r3c4, then red zig-zag source r1c2-r1c3-r2c3-r2c4 to r3c1-r4c1-r4c2-r4c3; wait for 100% each.
- Move green T source r2c4-r2c5-r3c5-r2c6 to r2c4-r3c4-r3c5-r4c4, then orange L source r1c5-r2c5-r3c5 to r1c5-r2c5-r2c6; send key r4c5→lock r4c6 and wait for the 100% lock response.
- After both lock icons disappear, route final blue/cyan to r4c3-r4c4, complete orange L, and verify every receiver is 100% and the board is empty.
Colors in this level:
Purple, Red, Yellow, Cyan, Green, Orange
Common Mistakes to Avoid
- Parking the yellow vertical in the shutter lane before the purple grid is drained.
- Leaving a long green piece over the right lock cell.
- Pulling several numbered receivers at once without allowing the sand to settle.
Quick Tips for Sand Blocks Level 296 (quick clues)
- Clear the grid from its top and center before storing a long receiver.
- Wait for shutter 5 to lift fully before moving the yellow vertical.
- Keep the right lock cell empty for the final green and orange pieces.
Board notes 5 details
- Layout
- A 4-column lower grid uses numbered receivers r1c2=6,r1c3=8,r1c4=4,r1c5=15; r2=11/1/7; r3=10/14/13/3; r4=9/2/12, with red square/horizontal at c1. Shutter 5 feeds a phase-two cyan L, red zig-zag, green T and orange L field.
- Goal
- Reduce shutter 5, clear the numbered grid, unlock the right gate, and drain the final irregular colored receivers.
- Opening
- Clear the left red pair, then the upper numbered cells 6, 8, 4 and 15 while keeping the center shutter lane open.
- Danger Zone
- The single lane below shutter 5 is shared by the yellow vertical and long green pieces; parking either there blocks the cyan wave and right lock.
- Mechanics
- Shutter counter 5, dense numbered queue, staged upper-chamber release, cyan-L/red-zig-zag/green-T/orange-L footprints, key-to-right-lock response, and 0%→100% clears define this board.
Frequently Asked Questions
What opens Level 296's upper chamber?
The purple shutter must be reduced from 5 to zero; the lower numbered queue is the safe opening phase.
Why does the final wave stall?
A receiver is usually parked in the single shutter lane or across the right lock cell.