Sand Blocks level guide
Sand Blocks: Drop Puzzle Level 370 Walkthrough
Level 370 carries the game's Super Hard label. It is a sliding-receiver board with two outlets: a pink queue on the left and an orange-brown-green-red queue on the right. Every pink receiver comes out of a caged centre dispenser that holds five pieces, and four clock-marked receivers each add five seconds to a 2:45 timer.
If the player asks you to sign in, open the video on YouTube instead.
How to Solve Sand Blocks Level 370 — Full Solution
- At about 2:44 on the timer, the orange 2x2 at c5-c6 r1-r2 fills from the right outlet and clears. Pull the yellow bar up into c5-c6 r1 and shuffle the brown and yellow verticals on the right so a lane opens under the outlet.
- At about 2:31, slide the orange vertical into c6 r1-r2. It fills in about a second and clears by 2:29, which empties the orange load and turns the right feed brown.
- From about 2:26 to 2:10, feed the brown load into brown pieces one at a time: the brown vertical first, then the small brown blocks, dropped under the right outlet in turn. Move the small green 1x1 from c4 r1 into c5 r1 at about 2:09 so it takes the first green sand. The right feed now switches toward red.
- At about 2:06, drag the pink bar out of the centre cage and park it on the right. The dispenser counter drops to 4 and a green clock piece appears in the cage.
- At about 2:01, pull the green clock piece out (counter 3) and set it upright in c6 r1-r2 under the right outlet. It clears at about 1:58 and adds five seconds, putting the timer back to about 2:03.
- Between about 2:02 and 1:49, clean up the bottom rows and slide the red L, cyan L and green L column on the left down one row. This opens c1-c3 r1 under the pink outlet. At about 1:48, drop the pink bar into c2-c3 r1; it clears at 1:47 and the left feed turns blue behind the remaining pink.
- At about 1:44, empty the cage again (counter 2, a blue piece shows) and send that pink bar under the left outlet; it reaches 100% at about 1:29. At about 1:26, a red bar under the right outlet takes the first red sand and clears by 1:25.
- At about 1:22, pull the blue piece out (counter 1), then take the last pink piece at about 1:18. The cage and its counter disappear. That final pink bar fills slowly under the left outlet from about 1:16 and clears at about 1:10. Meanwhile a red vertical in c6 finishes the right outlet's red at about 1:14.
- With the left feed on blue, clear the small blue blocks under c2-c3 at about 0:56 and 0:55. Then drop the blue clock bar into c1-c2 r1 so it clears at about 0:52 and adds five seconds, bringing the timer to about 0:56.
- At about 0:42, drop the second blue clock bar under the left outlet; it clears and lifts the timer to about 0:46. Finish the blue load with a blue vertical in c2 r1-r2, which goes from 54% to clear between about 0:30 and 0:28.
- The left feed turns purple. Stack the purple verticals under c2-c3; they fill from about 0:21 and clear by about 0:19. Yellow sand comes next, and a yellow bar under the left outlet is full at about 0:18.
- At about 0:17, slide the green clock L under the right outlet. It takes the leftover green and adds five seconds (timer about 0:21), and the red L dropped in the same spot drains the last red. Back on the left, the small yellow block, the yellow vertical and a second yellow bar clear between about 0:20 and 0:17.
- The final load is cyan. Feed the two cyan L pieces under the left outlet one after the other. The second one reaches 100% at about 0:14 and the board clears.
Colors in this level:
Pink, Orange, Brown, Green, Red, Blue, Purple, Yellow, Cyan
Common Mistakes to Avoid
- Waiting on the pink outlet without opening the cage. The pink outlet over c2-c3 has no pink receiver until you drag one out of the dispenser, so the left half of the board stalls.
- Leaving the left column where it starts. The red L and cyan L sit directly under the pink outlet, and the whole left stack has to slide down a row before a pink bar can reach c2-c3 r1.
- Dropping a clock receiver under the wrong colour or burying it in a corner. Each one is worth five seconds, and this level ends with only about 14 seconds left even after all four bonuses.
Quick Tips for Sand Blocks Level 370 (quick clues)
- Drag pieces out of the centre cage early. The count drops from 5 to 1 between 2:06 and 1:22 on the timer, and three of those five pieces are the only pink receivers on the board.
- Save the clock receivers for matching loads. The green clock from the cage and the green L from the left side each add five seconds, and so do both blue bars.
- The right outlet goes quiet after the red vertical clears at about 1:14. Its last green and red sand stays loaded until the green clock L and the red L arrive near the end.
Board notes 5 details
- Layout
- Seven columns by eight rows of sliding receivers. The left outlet drops pink over c2-c3 and the right outlet drops orange over c5-c6. Two fixed lavender pillars sit in c4 (r2-r3 and r6-r7). The centre of the board holds an orange dispenser marked 5 at c4 r4-r5 with a barred cage at c5 r4-r5 showing its next piece (pink at the start). Clock icons marked 5 sit on the green L at c1-c2 r3 and on the blue bars at c1-c2 r6 and c5-c6 r7.
- Goal
- Fill and clear every receiver before the timer runs out. The right queue runs orange, brown, green, red and then a final green-and-red load; the left queue runs pink, blue, purple, yellow and cyan.
- Opening
- The orange 2x2 already sits under the right outlet and clears within the first second. Pull the yellow bar up to c5-c6 r1 to make room, then slide an orange vertical into c6 r1-r2 so the rest of the orange load clears. Brown pieces follow for the next brown load.
- Danger Zone
- The pink outlet over c2-c3 is capped by the red L and cyan L, and no pink receiver exists outside the cage. Nothing pink can drop until you empty a piece from the dispenser and slide the left stack down one row to open c1-c3 r1.
- Mechanics
- Two outlets whose colours change as each load runs out; a caged dispenser that counts 5→4→3→2→1 as you drag pieces out and then vanishes; clock receivers that add +5 seconds when they clear; and fixed pillars in c4 that split the board into left and right halves.
Frequently Asked Questions
What does the 5 on the orange block in the middle mean?
It counts the pieces left in the barred cage beside it. Each time you drag the visible piece out, the number drops (5→4→3→2→1). When the last piece is taken, the cage disappears.
What are the clock icons marked 5?
They are time bonuses. When a clock receiver clears, five seconds are added back to the timer. There are four: the green piece from the cage, the green L on the left, and two blue bars.
Why does the right outlet stop feeding for most of the second half?
After the red vertical clears at about 1:14, the right outlet holds a final green-and-red load. Nothing drains it until the green clock L and the red L are moved under it in the last twenty seconds.