Sand Blocks level guide

Sand Blocks: Drop Puzzle Level 370 Walkthrough

expert 9 colors

Level 370 carries the game's Super Hard label. It is a sliding-receiver board with two outlets: a pink queue on the left and an orange-brown-green-red queue on the right. Every pink receiver comes out of a caged centre dispenser that holds five pieces, and four clock-marked receivers each add five seconds to a 2:45 timer.

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How to Solve Sand Blocks Level 370 — Full Solution

  1. At about 2:44 on the timer, the orange 2x2 at c5-c6 r1-r2 fills from the right outlet and clears. Pull the yellow bar up into c5-c6 r1 and shuffle the brown and yellow verticals on the right so a lane opens under the outlet.
  2. At about 2:31, slide the orange vertical into c6 r1-r2. It fills in about a second and clears by 2:29, which empties the orange load and turns the right feed brown.
  3. From about 2:26 to 2:10, feed the brown load into brown pieces one at a time: the brown vertical first, then the small brown blocks, dropped under the right outlet in turn. Move the small green 1x1 from c4 r1 into c5 r1 at about 2:09 so it takes the first green sand. The right feed now switches toward red.
  4. At about 2:06, drag the pink bar out of the centre cage and park it on the right. The dispenser counter drops to 4 and a green clock piece appears in the cage.
  5. At about 2:01, pull the green clock piece out (counter 3) and set it upright in c6 r1-r2 under the right outlet. It clears at about 1:58 and adds five seconds, putting the timer back to about 2:03.
  6. Between about 2:02 and 1:49, clean up the bottom rows and slide the red L, cyan L and green L column on the left down one row. This opens c1-c3 r1 under the pink outlet. At about 1:48, drop the pink bar into c2-c3 r1; it clears at 1:47 and the left feed turns blue behind the remaining pink.
  7. At about 1:44, empty the cage again (counter 2, a blue piece shows) and send that pink bar under the left outlet; it reaches 100% at about 1:29. At about 1:26, a red bar under the right outlet takes the first red sand and clears by 1:25.
  8. At about 1:22, pull the blue piece out (counter 1), then take the last pink piece at about 1:18. The cage and its counter disappear. That final pink bar fills slowly under the left outlet from about 1:16 and clears at about 1:10. Meanwhile a red vertical in c6 finishes the right outlet's red at about 1:14.
  9. With the left feed on blue, clear the small blue blocks under c2-c3 at about 0:56 and 0:55. Then drop the blue clock bar into c1-c2 r1 so it clears at about 0:52 and adds five seconds, bringing the timer to about 0:56.
  10. At about 0:42, drop the second blue clock bar under the left outlet; it clears and lifts the timer to about 0:46. Finish the blue load with a blue vertical in c2 r1-r2, which goes from 54% to clear between about 0:30 and 0:28.
  11. The left feed turns purple. Stack the purple verticals under c2-c3; they fill from about 0:21 and clear by about 0:19. Yellow sand comes next, and a yellow bar under the left outlet is full at about 0:18.
  12. At about 0:17, slide the green clock L under the right outlet. It takes the leftover green and adds five seconds (timer about 0:21), and the red L dropped in the same spot drains the last red. Back on the left, the small yellow block, the yellow vertical and a second yellow bar clear between about 0:20 and 0:17.
  13. The final load is cyan. Feed the two cyan L pieces under the left outlet one after the other. The second one reaches 100% at about 0:14 and the board clears.

Colors in this level:

Pink, Orange, Brown, Green, Red, Blue, Purple, Yellow, Cyan

Common Mistakes to Avoid

  • Waiting on the pink outlet without opening the cage. The pink outlet over c2-c3 has no pink receiver until you drag one out of the dispenser, so the left half of the board stalls.
  • Leaving the left column where it starts. The red L and cyan L sit directly under the pink outlet, and the whole left stack has to slide down a row before a pink bar can reach c2-c3 r1.
  • Dropping a clock receiver under the wrong colour or burying it in a corner. Each one is worth five seconds, and this level ends with only about 14 seconds left even after all four bonuses.

Quick Tips for Sand Blocks Level 370 (quick clues)

  • Drag pieces out of the centre cage early. The count drops from 5 to 1 between 2:06 and 1:22 on the timer, and three of those five pieces are the only pink receivers on the board.
  • Save the clock receivers for matching loads. The green clock from the cage and the green L from the left side each add five seconds, and so do both blue bars.
  • The right outlet goes quiet after the red vertical clears at about 1:14. Its last green and red sand stays loaded until the green clock L and the red L arrive near the end.
Board notes 5 details
Layout
Seven columns by eight rows of sliding receivers. The left outlet drops pink over c2-c3 and the right outlet drops orange over c5-c6. Two fixed lavender pillars sit in c4 (r2-r3 and r6-r7). The centre of the board holds an orange dispenser marked 5 at c4 r4-r5 with a barred cage at c5 r4-r5 showing its next piece (pink at the start). Clock icons marked 5 sit on the green L at c1-c2 r3 and on the blue bars at c1-c2 r6 and c5-c6 r7.
Goal
Fill and clear every receiver before the timer runs out. The right queue runs orange, brown, green, red and then a final green-and-red load; the left queue runs pink, blue, purple, yellow and cyan.
Opening
The orange 2x2 already sits under the right outlet and clears within the first second. Pull the yellow bar up to c5-c6 r1 to make room, then slide an orange vertical into c6 r1-r2 so the rest of the orange load clears. Brown pieces follow for the next brown load.
Danger Zone
The pink outlet over c2-c3 is capped by the red L and cyan L, and no pink receiver exists outside the cage. Nothing pink can drop until you empty a piece from the dispenser and slide the left stack down one row to open c1-c3 r1.
Mechanics
Two outlets whose colours change as each load runs out; a caged dispenser that counts 5→4→3→2→1 as you drag pieces out and then vanishes; clock receivers that add +5 seconds when they clear; and fixed pillars in c4 that split the board into left and right halves.

Frequently Asked Questions

  • What does the 5 on the orange block in the middle mean?

    It counts the pieces left in the barred cage beside it. Each time you drag the visible piece out, the number drops (5→4→3→2→1). When the last piece is taken, the cage disappears.

  • What are the clock icons marked 5?

    They are time bonuses. When a clock receiver clears, five seconds are added back to the timer. There are four: the green piece from the cage, the green L on the left, and two blue bars.

  • Why does the right outlet stop feeding for most of the second half?

    After the red vertical clears at about 1:14, the right outlet holds a final green-and-red load. Nothing drains it until the green clock L and the red L are moved under it in the last twenty seconds.