Tiny Feast level guide
Tiny Feast Level 170 Walkthrough
Tiny Feast Level 170 clears a red/pink-dressed performer by tapping purple 25, yellow 25, dark gray 8, then the exposed red 30 and red 40 groups while leaving wooden blanks, cyan lock-looking icons, and ? tiles unknown until the explicit Level Complete screen.
If the player asks you to sign in, open the video on YouTube instead.
How to Solve Tiny Feast Level 170 — Full Solution
- Confirm the red/pink performer, yellow field, purple side panels, white trim, three cyan keyhole-/lock-looking icons, and five empty active slots. Read the opening row as yellow 25, wooden/blank, purple 25, wooden/blank; the next row shows purple 30, pink 16, dark gray 8, and purple 28.
- Tap the opening row's third-position purple 25 first, then the leftmost yellow 25. Let their counters drain and watch the purple/yellow picture regions break into fragments before choosing another group.
- Tap dark gray 8 when it is exposed, then take the visible red 30 and later red 40 groups as they reach the front. Reread after each automatic pecking phase; the active row changes from purple/yellow to yellow/dark gray and then to the red groups.
- Continue with later purple, pink, orange, white, cyan, and numbered groups as they become exposed. Keep wooden/blank tiles, the cyan 3 icon tile, and every ? tile unknown rather than assigning a hidden value or mechanic.
- Preserve capacity for the remaining dress hem, red platform, yellow/purple side pixels, and cyan icon areas. Do not stop when the main figure is reduced while bottom fragments remain.
- Finish only when the picture and scattered fragments clear, the active slots empty, and the game shows Level Complete! Level 170 with the coin reward, x2 Coins, and Continue controls.
Colors in this level:
Red, Pink, Purple, Yellow, White, Cyan, Beige, Orange, Dark gray
Common Mistakes to Avoid
- Starting with the leftmost yellow tile instead of the video's third-position purple 25.
- Selecting a wooden blank, cyan lock-looking tile, or ? tile without a verified visible value or action.
- Merging repeated purple or red groups instead of rereading their separate front-row positions.
- Stopping when the performer is reduced while the dress hem, platform, lock-looking icons, or scattered fragments remain.
Quick Tips for Tiny Feast Level 170 (quick clues)
- The video starts with the third-position purple 25, then the leftmost yellow 25; it does not start with the leftmost yellow tile.
- Take dark gray 8, then the exposed red 30 and later red 40 while rereading after each automatic pecking phase.
- Do not spend a slot on wooden blanks, the cyan 3 icon tile, or ? tiles merely because the active row has room.
Board notes 5 details
- Layout
- The picture is a red/pink-dressed performer against a large yellow field with purple side panels, dark hair and outlines, beige skin, white trim, and three cyan keyhole- or lock-looking icons. Five active slots are empty at the first stable board. The opening queue shows yellow 25, a wooden/blank tile, purple 25, and another wooden/blank tile; the next row shows purple 30, pink 16, dark gray 8, and purple 28. Lower rows include dark gray 10, yellow 34, red 40, pink 32, a cyan 3 icon tile, and later ? tiles.
- Goal
- Clear the performer, yellow field, purple panels, red dress and lower red platform, white trim, cyan icon areas, dark outline, and every remaining fragment until the active row empties and the game shows Level Complete! Level 170 with the coin reward and Continue controls.
- Opening
- Select the third-position purple 25 from the opening row first, then the leftmost yellow 25. After those counters drain, take dark gray 8, then the exposed red 30 and later red 40 groups as they reach the front.
- Danger Zone
- The active row is constrained while purple, yellow, dark gray, and two red groups drain and the performer remains large. Preserve capacity for readable groups; wooden/blank tiles, the cyan 3 icon tile, and lower ? tiles are not proven shortcuts.
- Mechanics
- Automatic duckling pecks reduce selected counters while matching pixels disappear from the performer picture. Wooden/blank tiles, later purple ? tiles, and cyan lock/key-looking picture and queue icons are visible, but gameplay does not confirm their exact role or a separate unlock action.
Frequently Asked Questions
What is the Level 170 target picture?
It is a red/pink-dressed performer against a yellow field with purple side panels, dark outlines, white trim, and three cyan keyhole- or lock-looking icons.
What is the verified opening order?
The observed route starts with purple 25 from the third position of the opening row, then yellow 25, followed by dark gray 8, exposed red 30, and later red 40.
What do the wooden blanks, cyan icon, and question marks do?
Only their visible states are confirmed. The video does not establish a hidden value, blocker rule, or unlock action for them.