Annoying Puzzle Game level guide

Annoying Puzzle Game Level 96 Walkthrough

hard

Annoying Puzzle Game Level 96 cools the dorm room by turning on the AC, chilling a bottle, feeding the girls, changing the reader's device, removing a sweater, opening the night window, and confirming WIN.

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How to Solve Annoying Puzzle Game Level 96 — Full Solution

  1. Tap the top-center AC and wait for blue airflow.
  2. Use the white bottle with the opened refrigerator/cabinet until the bottle is visibly chilled inside.
  3. Tap the chilled bottle for the seated brunette at the bottom table so she drinks.
  4. Tap the whole green watermelon beside the right kneeling girl so it becomes slices and she eats.
  5. Tap the small blue wall device/remote; the left girl's red book changes to a black handheld device.
  6. Tap the standing center girl so her beige outer sweater comes off.
  7. Tap the rear/right window and wait for the open night-breeze state.
  8. Let the gray-haired visitor enter through the rear door, then confirm the green check and WIN card.

Common Mistakes to Avoid

  • Stopping after the AC turns on or after only one girl reacts.
  • Tapping the sleeping girl, recorder touch circle, or source overlay instead of the currently changing object.
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Quick Tips for Annoying Puzzle Game Level 96 (quick clues)

  • Start with the AC above the door and wait for blue airflow.
  • Use the open refrigerator, white bottle, watermelon, blue wall device, center girl, and window in the observed order.
  • Wait for the door visitor, green check, and WIN card; the first cool-room change is not completion.
Board notes 5 details
Layout
A shared room has an AC above the rear door, a red temperature gauge at upper right, five girls, a rear window, a small refrigerator/cabinet, a blue wall device, a bowl, a white bottle, a red book, and a green watermelon.
Goal
Progress every visible cooling reaction until the gray-haired visitor enters and the large green check and WIN card appear.
Opening
Tap the top-center AC first, then follow the refrigerator bottle, bottom girl's drink, right girl's watermelon, blue wall device, center girl's sweater, and rear window.
Danger Zone
The AC reaction is only the first stage; do not stop while a girl or room object is unchanged, and do not treat recorder circles or source overlays as targets.
Mechanics
This is a staged object-and-character state chain whose visible checkpoints are blue airflow, a chilled bottle, a drink, watermelon slices, a black handheld device, a removed sweater, and an open night window.

Frequently Asked Questions

  • What is the first action in Level 96?

    Tap the air conditioner above the rear door and wait for the blue airflow.

  • Which room objects confirm the route?

    The bottle moves into the refrigerator, the watermelon becomes slices, the red book becomes a black handheld device, the center girl's sweater comes off, and the window opens to night.

  • What proves completion?

    The gray-haired woman enters with the bill, followed by a large green check and a visible WIN card.

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