Annoying Puzzle Game level guide
Annoying Puzzle Game Level 97 Walkthrough
Annoying Puzzle Game Level 97 raises the rail-cart speed from 50 to 1000 km/h by activating money, boosts, cloud, dog, pans, sun, flying riders, and the gorilla.
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How to Solve Annoying Puzzle Game Level 97 — Full Solution
- Tap the green banknote stack by the left wheel to move from 50 to about 70 km/h.
- Tap the next green banknote/boost on the cart to reach about 100 km/h.
- Tap the yellow circular boost cluster on the right; rockets appear and the speed reaches about 150 km/h.
- When rain begins, tap the gray cloud above the cart and wait for the slippery-track/crow state at about 250 km/h.
- Tap the small orange dog when it becomes active; it runs right and the speed reaches about 400 km/h.
- Tap the large metal pan/plate on the lower track, then the remaining pan target, to move through about 500 and 600 km/h.
- Tap the bright sun after the weather clears; the first rider launches and the speed reaches about 700 km/h.
- Tap the white flying/pixie-dust cue for the second rider to reach about 800 km/h.
- Tap the gorilla when it moves onto the cart/seesaw; its +200 takes the speed to 1000 km/h.
- Confirm the green completion check and the following WIN card.
Common Mistakes to Avoid
- Treating the rainy 250, running 600, or flying 800 state as the goal.
- Tapping the crow, subtitles, recorder circle, or reward overlay when the active target is the cloud, dog, pan, sun, or gorilla.
Quick Tips for Annoying Puzzle Game Level 97 (quick clues)
- Use the speed readout as the checkpoint after every target.
- Follow money, yellow boost, cloud, dog, pans, sun, flying cue, and gorilla in that order.
- Ignore source subtitles, recorder circles, and any reward overlay.
Board notes 5 details
- Layout
- A desert rail cart carries two riders with a gorilla and orange dog nearby; green banknotes and yellow boost pieces sit around the cart, while a crow and clouds fill the sky.
- Goal
- Activate the visible speed targets until the top speed reaches 1000 km/h and the green check and WIN card appear.
- Opening
- Tap the green banknote by the left wheel, the next green cart boost, and the yellow boost cluster on the right.
- Danger Zone
- Rain at 250, the dog at 400, and the flying riders at 700 or 800 are intermediate states; do not stop before the gorilla's final +200 reaches 1000.
- Mechanics
- Each correct target advances a visible speed bar and changes the cart scene; weather, pans, flight cues, and the gorilla are stage signals rather than permanent targets.
Frequently Asked Questions
What does Level 97 start at?
The speed indicator starts at 50 km/h.
What is the final boost?
The gorilla moves onto the cart and supplies a visible +200 boost, taking the speed from about 800 to 1000 km/h.
How do I verify completion?
Confirm the speed reaches 1000, then wait for the large green check and WIN card.