Block Out level guide

Block Out Level 125 Walkthrough

easy 7 colors

Block Out Level 125 is a fast U-frame board where a bottom launcher row feeds blocks upward into a U-shaped gap. The side arms must thin to the blue `6` and `4` tiles before the launchers can fire — otherwise the gap overflows. Break those counters, then spend the launcher row for a PERFECT clear. The white `9` counter on the center green block is the last launch trigger.

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How to Solve Block Out Level 125 — Full Solution

  1. Shift the left-arm yellow/green/red stack downward with the far-left green up-arrow without touching the blue `6` tile.
  2. Mirror the right-arm orange/red/blue stack with the far-right green up-arrow, keeping the blue `4` counter parked.
  3. Break the blue `6` counter tile on the left arm once both side stacks are three blocks tall.
  4. Break the blue `4` counter tile on the right arm before the two yellow base bricks move.
  5. Spend the bottom launcher row — left red `25`, center red `17`, right green `25` — to feed the remaining blocks into the U gap.
  6. Clear the bottom `9` counter tile and the last red/blue scraps through the center green arrow for the PERFECT clear.

Colors in this level:

Yellow, Green, Red, Orange, Cyan, Blue, Purple

Common Mistakes to Avoid

  • Breaking the blue `4` counter before the blue `6` — this jams the yellow base pair permanently.
  • Shifting the center red `17` launcher before both side counter tiles clear, boxing both arms.
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Quick Tips for Block Out Level 125 (spoiler-free)

  • Break the blue `6` counter before the blue `4` counter to keep the yellow base pair open.
  • Do not touch the center red `17` launcher until both side counter tiles are gone.
  • If the board feels stuck, look for the color with the cleanest path and use that to regain space.
Board notes 5 details
Layout
Purple U-shaped frame with empty upper gap. Left arm: yellow, green, red, orange, cyan, blue `6` counter, dark blue base. Right arm: orange, red, blue, green, yellow, blue `4` counter. Bottom connector: two yellow bricks. Launchers below: red `25` (left), red `17` (center), green `25` (right). Mid-run: bottom arrow row with white `9` counter on center green block.
Goal
The blue `6` and blue `4` counter tiles must clear before the bottom launcher row feeds new blocks into the U gap. The center red `17` launcher gates the final column shifts.
Opening
Shift the left-arm yellow/green/red stack downward with the far-left green up-arrow without touching the blue `6` tile. Mirror the right arm with the far-right green up-arrow.
Danger Zone
Around 02:46 the bottom row shows five colored arrow tiles with white `9` on the center green block while the left arm still holds three yellows and a red. Shifting the center red `17` launcher before the `6`/`4` counters clear jams both arms.
Mechanics
U-frame column shifter with numbered launcher counters. The bottom arrow row (`25`, `17`, `25`) feeds blocks into the U gap, and the side `6`/`4` counter tiles must break before the launcher row activates.

Frequently Asked Questions

  • Which counter tile should break first in Block Out Level 125?

    The blue `6` on the left arm. Clearing it first keeps the yellow base bricks movable for the right arm.

  • What do the bottom launcher arrows do?

    They feed blocks into the U gap. The left red `25`, center red `17`, and right green `25` launchers activate only after the side `6`/`4` counters are gone.

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