Block Out level guide
Block Out Level 187 Walkthrough
Block Out Level 187 is a compact edge-to-edge rectangle with no spare chamber—only a tiny central pocket for turns. Drain all four edge gates from the outside inward, keep that pocket empty as pure maneuvering space, and delay the late green L until purple has left the middle.
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How to Solve Block Out Level 187 — Full Solution
- Peel the top cyan strip and the right yellow edge piece through their gates.
- Send the bottom green and cyan edge blocks out to open the lower rail.
- Peel the left yellow and red stack from its exposed outer face.
- Route the blue center pieces outward without dropping anything into the central pocket.
- Clear the purple center block so the pocket is free, then turn the green L through the opening.
- Remove the final red and green corner pieces for the clear.
Colors in this level:
Cyan, Green, Yellow, Red, Purple, Blue
Common Mistakes to Avoid
- Using the center pocket as early parking and stranding the green L with no turn cell.
- Rotating the green L while purple still occupies the middle.
Quick Tips for Block Out Level 187 (quick clues)
- On this no-chamber board, treat the tiny central pocket as sacred—never park purple there while green still needs a turn.
- Edge-to-edge peels must finish before any L tries to use the pocket; scraps in the pocket end the level.
Board notes 5 details
- Layout
- Compact rectangle filled edge to edge: cyan spanning the top and bottom-right, green packing the lower-left, yellow and red stacked on the left, purple and blue occupying the middle, and a single small central pocket as the only free turning cell.
- Goal
- Open the four edge gates from the outside inward, preserve the central pocket, clear purple from the middle, then turn the green L through that pocket and finish the corner scraps.
- Opening
- Remove the exposed top cyan strip and right yellow edge piece, then clear the bottom green and cyan edge blocks through their gates before peeling the left stacks.
- Danger Zone
- A green L-shape forms around the center late in the solve. Moving it while purple still occupies the middle seals the only pocket and freezes the board.
- Mechanics
- No spare chamber—the entire maneuvering budget is one central pocket on a dense rectangular squeeze.
Frequently Asked Questions
Why is Level 187 so unforgiving of parking mistakes?
There is no spare chamber—only a tiny central pocket for turns. One parked purple cell removes the only rotation space on the board.
When can the green L safely move?
Only after purple has left the middle and the pocket is truly empty. Green has no alternate pivot if that cell is dirty.