Brain Test 5 level guide
Brain Test 5 Level 107 Walkthrough
Brain Test 5 Level 107 is a three-part quick-fire notebook level. Drag the green alien diamond, the square photo, and the round portrait from the prop pile into the matching empty frames on Page 1, then tap the single pink candle on the shelf and bring it down to Dracula's mouth inside the purple coffin on Page 2, and finally tap the five colored symbol-buttons above the ancient brown door in the order that matches the colored bats around the door on Page 3.
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How to Solve Brain Test 5 Level 107 — Full Solution
- On `Fill the frames.`, drag the green alien-face diamond cutout from the prop pile up into the empty diamond frame in the middle of the wall, then drag the square-framed photo from the left of the pile into the empty square frame on the left, then drag the round circular portrait from the right of the pile into the empty circular frame on the right.
- Leave the green fridge box, the green beanie, the white clock, and the pink folded clothes on the floor — none of them fit any of the three frames and none of them are used on Page 1.
- On `Wake Dracula up.`, tap the single tall pink candle on the right end of the shelf to light its flame. Do not tap any of the white candles on the shelf — they are unlit decoys.
- Drag the lit pink candle down from the shelf to Dracula's mouth inside the purple coffin so the flame touches his face. The flame goes out quickly, so the shelf-to-coffin drag has to be done in one chain.
- On `How to open this ancient door?`, read the five colored bats around the door and tap the matching colored symbol-button above the door in the same order: green (heart), blue (heart), red (triangle), yellow (triangle), purple (moon). The bats disappear one by one as each correct button is pressed.
- Once all five bats are cleared, the brown door swings open. The rail order of the buttons above the door is not the answer, so do not tap the buttons left to right.
Common Mistakes to Avoid
- Tapping the white candles on the shelf or trying to drag a white candle down to Dracula on Page 2 — only the pink candle lights, and a white candle does nothing.
- Tapping the five buttons above the door in their rail order (left to right) on Page 3 instead of in the bat order — the rail order throws a red X and burns an attempt.
Quick Tips for Brain Test 5 Level 107 (spoiler-free)
- On Page 1, only the green alien diamond, the square photo, and the round portrait fit the three frames — the green fridge box, the green beanie, the white clock, and the pink clothes are all decoys and should be left on the floor.
- On Page 2, light the pink candle on the right end of the shelf and bring it down to Dracula's mouth in one continuous drag; if the flame goes out you have to relight and redo the chain.
- On Page 3, the rail order of the five buttons above the door is a decoy — always read the bats around the door first, then tap the buttons in bat order: green, blue, red, yellow, purple.
Board notes 5 details
- Layout
- Page 1 (`Fill the frames.`) shows three empty picture frames across the top of the notebook page — a square frame on the left, a diamond frame in the middle, and a circular frame on the right — and a messy pile of props across the bottom: a green fridge-style box in the middle, a stack of papers on the left, a green knit hat, a green beanie, a green alien-face diamond cutout, two pink folded clothes, a round white clock face, and several photos leaning against the pile. Page 2 (`Wake Dracula up.`) shows Dracula asleep inside a purple coffin at the bottom of the page, a wooden shelf of candles across the upper third with a single tall pink candle on the right end and several white candles of varying heights to its left, a small skull in the upper-left corner, and a spider web in the upper-right corner. Page 3 (`How to open this ancient door?`) shows a tall brown locked door in the middle of the page, a horizontal rail of five colored symbol-buttons above the door (green heart, yellow triangle, blue heart, red triangle, purple moon, from left to right), and five colored bats scattered around the door — blue at the top-left, green in the middle-left, red at the top-right, yellow in the middle-right, and purple at the lower-right.
- Goal
- Clear all three pages. Page 1 wants the three empty frames filled with a real matching-shaped object from the prop pile. Page 2 wants Dracula woken up by bringing fire to his face inside the coffin. Page 3 wants the ancient brown door opened by tapping the colored symbol-buttons in the order that matches the bats scattered around the door.
- Opening
- On Page 1, drag the green alien-face diamond cutout from the pile up into the empty diamond frame in the middle of the wall, then drag the square-framed photo from the left of the pile into the empty square frame, then drag the round circular portrait from the right of the pile into the empty circular frame. On Page 2, tap the single tall pink candle on the right end of the shelf to light its flame, then drag the lit pink candle down from the shelf to Dracula's mouth inside the purple coffin so the flame touches his face. On Page 3, read the colored bats around the door and tap the matching colored symbol-button above the door in the same order — green (heart), blue (heart), red (triangle), yellow (triangle), purple (moon) — until all five bats are gone and the door swings open.
- Danger Zone
- The tightest crisis is the candle relay on Page 2: the pink candle's flame goes out within a couple of seconds of being lit, so the player has to light the pink candle and drag it from the shelf down to Dracula's mouth in a single chain of motion — pausing on the way, dropping the candle, or switching to a white candle resets the screen. On Page 3, tapping a button out of the bat-color order throws a red X in the top counter and burns one of the page's limited attempts, so the rail order (left to right) must not be used as a shortcut. On Page 1, dragging a decoy from the prop pile (the green fridge box, the green beanie, the white clock, or the pink clothes) into any of the three frames does not register and the page will not advance until a correctly shaped prop is dropped in.
- Mechanics
- Level 107 is a triple quick-fire where each page uses a different non-obvious move and the rule resets completely between pages. Page 1 is a shape-match drag puzzle buried inside a visually noisy prop pile that includes several same-colored green items (the fridge box, the alien diamond, the beanie, the hat) that all look like candidates at first glance — only the alien diamond, the square photo, and the round portrait are the right shapes for the three frames. Page 2 is a torch-relay in which the lit pink candle is the wake-up tool rather than a flame thrower aimed at the coffin itself, and the speed of the chain from shelf to mouth is the real challenge. Page 3 is a bat-ordered code puzzle in which the five bats scattered around the door are the only hint to the button order; the buttons themselves sit in a fixed rail and are otherwise unlabeled, so the rail order is a decoy. The page-turn between the three prompts is the visual cue that the puzzle type has changed completely each time.
Frequently Asked Questions
How do you wake Dracula up in Brain Test 5 Level 107?
On the `Wake Dracula up.` page, tap the single tall pink candle on the right end of the shelf to light its flame — the white candles on the shelf are unlit decoys and should be left alone. Then drag the lit pink candle down from the shelf to Dracula's mouth inside the purple coffin so the flame touches his face. The flame goes out quickly, so the light-and-drag chain has to be done in one continuous motion or the screen resets and you have to relight the pink candle from scratch.
How do you open the ancient door in Brain Test 5 Level 107?
The five colored bats scattered around the door are the hint to the button order. Tap the colored symbol-buttons above the door in the same order as the bats — green (heart), blue (heart), red (triangle), yellow (triangle), purple (moon) — and each correct tap removes a bat. Once all five bats are gone the brown door swings open. The left-to-right rail order of the buttons is a decoy and will throw a red X.