Brain Test 5 level guide
Brain Test 5 Level 119 Walkthrough
Brain Test 5 Level 119 is a three-part agent mission. On the door page, drag the small red dot from above the brown door down into the multi-colored lock to align the red, blue, green, and yellow dots and open the door. On the robot page, pull the red lever so the gray boulder rolls off the small hill and crushes the yellow evil robot. On the doomsday page, drag the small red switch on the right wall of the doomsday device down to power the glass screen off.
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How to Solve Brain Test 5 Level 119 — Full Solution
- On "He must open the door.", leave the green smiley button, the shovel, the pickaxe, the gold coin, and the blue peephole on the shelf alone. None of them interact with the multi-colored lock.
- Drag the small red dot floating above the brown door straight down into the center of the multi-colored lock so the red, blue, green, and yellow dots all align and the door opens.
- On "Stop the evil robot.", pull the red lever on the upper-left wall mount. The gun the agent is already holding is a decoy, so do not tap it.
- The gray boulder rolls off the small hill and crushes the yellow evil robot as it walks in from the right, and the green check mark appears.
- On "Turn off the doomsday device.", do not press the blue, yellow, or red buttons under the glass screen. Drag the small red switch on the right wall of the device down to power the screen off.
- Wait for the green check mark on the final page. The run only clears once the doomsday screen goes fully dark.
Common Mistakes to Avoid
- Tapping the green smiley button on Part 1, or trying to open the door with the shovel, pickaxe, gold coin, or blue peephole on the shelf. None of them interact with the lock, and the green button wastes a turn with a red X and a small pile of ash.
- Pressing the three colored buttons under the doomsday screen on Part 3, or tapping the numbered circles inside the glass screen. The buttons are a decoy, and the screen only goes dark when the small red switch on the right wall is dragged down.
Quick Tips for Brain Test 5 Level 119 (spoiler-free)
- On Part 1, ignore the green smiley button, the shovel, the pickaxe, the gold coin, and the blue peephole on the shelf. Only the small red dot above the brown door opens the multi-colored lock.
- On Part 2, do not try to shoot the yellow evil robot. The agent is already holding the gun, and the part only clears when the gray boulder rolls off the small hill and crushes the robot after the red lever is pulled.
- On Part 3, the blue, yellow, and red buttons under the doomsday screen are a decoy. The real power switch is the small red box on the right wall, and dragging it down is the only action that turns the screen off.
Board notes 5 details
- Layout
- Part 1 ("He must open the door.") shows a man in a black suit and sunglasses standing in the center, a brown door on the left with a circular multi-colored lock in its center showing red, blue, green, and yellow dots, a small red dot floating above the door, a small wooden shelf on the right holding a blue peephole-shaped object, a green smiley-face button at the bottom-left, a black shovel leaning against the right wall, a pickaxe next to it, and a gold coin on the floor. Part 2 ("Stop the evil robot.") shows the agent on the left holding a black pistol, a small red lever on a wall mount in the upper-left, and a gray triangular boulder perched on a small hill in the middle of the floor. Part 3 ("Turn off the doomsday device.") shows the agent on the right with his hand on his hip, and a large metal doomsday device on the left with a glass screen displaying three numbered colored circles (1 in blue at the bottom, 2 in yellow in the middle, 3 in red at the top), three matching colored buttons (blue, yellow, red) along the bottom edge of the device, and a small red switch box mounted on the wall to the right of the screen.
- Goal
- Complete three sequential spy-mission objectives: open the locked brown door on Part 1, neutralize the yellow evil robot on Part 2, and shut down the doomsday device on Part 3. The run only clears when the green check mark appears after each part, not when a single part is in a mid-page state.
- Opening
- On Part 1, drag the small red dot floating above the brown door straight down into the center of the multi-colored lock so the red, blue, green, and yellow dots all align and the door opens. On Part 2, pull the red lever on the upper-left wall mount so the gray boulder perched on the small hill rolls down to the right and crushes the yellow evil robot. On Part 3, drag the small red switch on the right wall of the doomsday device down so the colored screen powers off and the green check mark appears.
- Danger Zone
- The cleanest trap on Part 1 is the green smiley button at the bottom-left, and tapping it produces a red X with a small pile of ash and wastes a turn. The shovel, pickaxe, blue peephole on the shelf, and gold coin are all decoys and none of them open the door. On Part 2, the agent is already holding a gun but shooting the robot does not satisfy the prompt, since the robot respawns and the part only clears when the boulder physically rolls off the small hill and crushes it after the lever is pulled. On Part 3, the three colored buttons under the doomsday screen are a red herring, and pressing them in any order or tapping the numbered circles inside the screen does not turn the device off, so only the small red switch on the right wall powers it down.
- Mechanics
- Level 119 is a three-act spy scenario that escalates from a color-alignment page (drag the red dot into the multi-colored lock to align all four colors), to a physics-based trap page (pull the lever so the boulder rolls down the small hill onto the robot), to a hidden-switch page where the three obvious colored buttons are decoys and the real power switch is the small red box on the right wall. The notebook page-turn between each prompt is the cue that the puzzle type has switched from color alignment, to lever plus gravity, to a hidden wall switch, and the green check mark on each page is the only signal that the puzzle has cleared.
Frequently Asked Questions
How do I open the locked brown door in Brain Test 5 Level 119?
Drag the small red dot that is floating above the brown door straight down into the center of the multi-colored lock. The lock shows red, blue, green, and yellow dots, and once the red dot is dropped into the pattern the door opens. The green smiley button, the shovel, the pickaxe, the gold coin, and the blue peephole on the shelf are all decoys and none of them open the lock.
Why do the colored buttons not turn off the doomsday device in Brain Test 5 Level 119?
The blue, yellow, and red buttons under the glass screen are a decoy. The real power switch is the small red box on the right wall of the doomsday device, and the page only clears when that switch is dragged down so the screen goes dark. Pressing the buttons in any order or tapping the numbered circles inside the screen does not turn the device off.