Brain Test 5 level guide

Brain Test 5 Level 116 Walkthrough

hard

Brain Test 5 Level 116 is a three-part notebook page level. On the first page, tap the police officer so he shoots the thief who is running toward the bank, on the second page keep tapping the blue castle to send out blue knights until the red castle's number drops to 1, and on the third page draw an hourglass shape between the stars on the night-sky page.

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How to Solve Brain Test 5 Level 116 — Full Solution

  1. On "Stop the thief!", tap the police officer in the blue uniform on the left of the field so he raises his pistol and fires a single shot across the grass.
  2. The bullet reaches the thief, who falls forward onto the ground with the money bag tumbling out beside him, and the page clears once the thief is down.
  3. On "The blue must win!", repeatedly tap the blue castle on the lower-left to send out more blue knights along the pre-drawn yellow path; the number on the blue flag rises while the number on the red flag falls until the red castle is defeated.
  4. On "Draw something that shows time with the stars.", a dark blue night sky with nine yellow stars appears over the torn notebook page; pick four of the stars and draw two diagonal lines that meet at a center point between them to form an hourglass.
  5. The level clears once the hourglass shape between the stars is accepted, not when a single line, a clock circle, or a triangle is drawn.

Common Mistakes to Avoid

  • Tapping the thief directly on the police page instead of tapping the police officer — the thief has to be stopped by the bullet, not by a finger tap.
  • Drawing a clock circle on the stars page because the prompt mentions "time" — the scene only accepts an hourglass shape between four stars, and a clock face does not register.
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Quick Tips for Brain Test 5 Level 116 (spoiler-free)

  • On the police page, the bank with the dollar sign is the reason the thief is in the scene, but the only valid tap is the police officer, not the building.
  • On the castle page, ignore the gray castle in the middle and the pre-drawn yellow path — keep tapping the blue castle until the red flag's number drops to 1.
  • On the stars page, draw a real hourglass with two triangles meeting at a center point, not a clock circle, or the scene will not accept the answer.
Board notes 5 details
Layout
Part 1 ("Stop the thief!") shows a police officer in a dark blue uniform holding a pistol on the left of a green field, a thief in a striped shirt carrying a tan money bag on the right, and a small bank building with a green dollar sign signboard on its roof. Part 2 ("The blue must win!") is a top-down green field with a blue castle on the lower-left, a small gray castle in the upper middle, and a red castle on the upper-right, each castle topped by a numbered flag, and a pre-drawn yellow path connecting the blue castle to the red castle. Part 3 ("Draw something that shows time with the stars.") is a dark blue night sky with nine yellow stars, the bottom edge showing a torn notebook page above the remains of the previous castle page.
Goal
Stop the thief on the police page, win the battle for the blue side on the castle page, then draw a time symbol between the stars on the night-sky page so the level only clears after the third page accepts the final shape.
Opening
On the police page, tap the police officer so he raises and fires his pistol; the bullet travels across the green field and the thief falls forward with the money bag tumbling out of his hand. On the castle page, repeatedly tap the blue castle on the lower-left to keep sending out blue knights along the pre-drawn yellow path. On the night-sky page, draw an hourglass shape that connects four of the existing stars with two diagonal lines that meet at a center point.
Danger Zone
On the castle page, the small gray castle in the upper middle is a decoy and tapping it does not help the blue side, while the yellow path is pre-rendered and the player should not try to redraw it. On the night-sky page, the most common wrong answer is a clock face because the prompt mentions "time," but the scene only accepts an hourglass between four stars; a single triangle, a clock circle, or free-form scribbles do not register.
Mechanics
Level 116 is a three-act page-flip set that jumps from a one-shot action puzzle where the police gun is the only valid tap, to a tap-to-deploy battle where the blue castle is the only valid tap, to a free-draw constellation puzzle where the only valid move is to connect four stars with an hourglass. The yellow battle path on the second page is static, so the second page is not a draw puzzle. The third page inverts that and is purely a connect-the-stars draw puzzle with no tap targets on the sky.

Frequently Asked Questions

  • How do I stop the thief on the first page of Brain Test 5 Level 116?

    Tap the police officer in the blue uniform on the left of the field. He raises his pistol and fires a single shot across the grass, and the thief falls forward onto the ground with the money bag tumbling out of his hand. Tapping the thief directly does not work — the thief has to be stopped by the bullet fired by the officer.

  • What shape do I draw between the stars on the last page of Brain Test 5 Level 116?

    Draw an hourglass shape by connecting four of the yellow stars with two diagonal lines that meet at a center point. The prompt mentions "time" which makes players reach for a clock circle, but the scene only accepts an hourglass between four stars. A single line, a triangle, or a clock face does not register as a clear.

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