Catdom 2: No Timer level guide
Catdom 2: No Timer Level 12 Walkthrough
Catdom 2: No Timer Level 12 starts after a Remove Hole prompt with nine shaped boxes, and the safe route uses yellow and cyan to open the lanes before reserving the orange L for the final green-to-orange finish.
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How to Solve Catdom 2: No Timer Level 12 — Full Solution
- Start on the screen labeled Level 12; do not count the preceding Remove Hole claim card as a board action.
- Slide the yellow horizontal box left across the top row into the two yellow cats and let its capacity-2 box clear.
- Pull the cyan vertical box up from the lower-left into the cyan pair, freeing the left-bottom cells.
- Move the blue horizontal box through the middle-right opening to the blue cats, then route the purple horizontal box through the right-middle row into the purple pair.
- Shift the orange L from the lower-right toward the lower-center for the first orange group, leaving its visible capacity at 2 for the final return.
- Drop the magenta square from upper-left into the left pink feed and clear its four-capacity group.
- Slide the red vertical box up and right to the red cats at the right entry, then clear its remaining capacity-1 state.
- Move the white vertical box along the left edge into the white cats and finish the remaining white capacity.
- Bring the green vertical box down and left into the lower-left green feed; complete its final capacity-1 alignment.
- Return orange to the lower-right/right-side entry for the final orange cats; the empty board and Well Done reward confirm Level 12.
Colors in this level:
Magenta, Green, Yellow, Blue, Red, Purple, White, Cyan, Orange
Common Mistakes to Avoid
- Treating the Remove Hole purchase prompt as part of the board and starting the route before the Level 12 HUD appears.
- Parking the orange L across the lower-center lane before the red and white vertical boxes have reached their feeds.
Quick Tips for Catdom 2: No Timer Level 12 (quick clues)
- Ignore the Remove Hole purchase card when reconstructing the Level 12 solution; the board starts at the Level 12 HUD.
- Keep the orange L out of the lower-center lane until red, white, and green have used it.
Board notes 5 details
- Layout
- After the pre-level Remove Hole card, the rectangular board shows magenta square 4 upper-left, green vertical 3 top-center, yellow horizontal 2 upper-right, blue horizontal 2 right-center, red vertical 2 center, purple horizontal 2 middle-right, white vertical 2 middle-left, cyan vertical 2 lower-left, and orange L 3 lower-right. White/yellow are at the top, green is upper-center, red/blue/purple are on the right route, and pink/cyan/orange use the left and lower feeds.
- Goal
- Clear yellow first, then cyan, blue, and purple to free the central lanes. Drop the magenta square into the pink feed, clear red and white, finish the green vertical box, and return orange to the right-side cats.
- Opening
- Begin on the Level 12 board rather than the Remove Hole interstitial. Slide the yellow box left across the top, lift cyan from the lower-left, and move blue through the middle-right route before using the purple box.
- Danger Zone
- The red and white vertical boxes share the lower-center traffic with the orange L. Park orange only with its final capacity reserved; sending it through the lane too early prevents the left/right vertical boxes from reaching their feeds.
- Mechanics
- The rectangular grid combines square, straight, and L-shaped boxes with visible capacities 4, 3, and 2. Matching cats enter as each box is aligned; the digits deplete collection state, not moves.
Frequently Asked Questions
Does the Remove Hole card change the Level 12 solution?
No. It is a pre-level purchase prompt in the recording. Start reading the solution from the rectangular board labeled Level 12.
Which box should be saved for the end of Level 12?
Save the orange L's remaining capacity. It returns to the right/lower feed after green has opened the last lower-left route.