Catdom 2: No Timer level guide
Catdom 2: No Timer Level 11 Walkthrough
Catdom 2: No Timer Level 11 is a stepped-board route that opens with the lower-right white L, clears the central red/yellow traffic, and saves the cyan corner and orange return for the finish.
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How to Solve Catdom 2: No Timer Level 11 — Full Solution
- Slide the white L box upward from the lower-right into the three white cats and let its capacity-3 box clear.
- Move the red vertical box upward into the central red cats, then clear the remaining red state.
- Route the yellow L through the right-center opening into the yellow cats without parking orange in the lower lane.
- Shift the pink vertical box up and left into the pink pair, then slide the green vertical box left into the left green group.
- Push the purple horizontal box upward and right beneath the top feed to collect the purple row.
- Move the blue horizontal box from the right-middle lane toward the top-right blue cats and clear its capacity-2 group.
- Send the orange horizontal box from the upper-left across to the right orange cat, leaving its visible capacity at 1 for the return.
- Slide the cyan L upward from the lower-left into the cyan pair, complete its last capacity-1 alignment, and keep the lower entry open.
- Bring orange down to the lower row and align it with the final orange cat; the empty board and Well Done card confirm completion.
Colors in this level:
Orange, Purple, Blue, Yellow, Green, Pink, Red, White, Cyan
Common Mistakes to Avoid
- Sending the orange box into the right edge before white and yellow have cleared the shared approach.
- Treating the digits on the L boxes as move counts instead of waiting for their matching cats to deplete the capacity.
Quick Tips for Catdom 2: No Timer Level 11 (quick clues)
- Clear the lower-right white L before using the right-side yellow and blue lane.
- Keep the top purple feed and lower-left cyan corner open until the orange return.
Board notes 5 details
- Layout
- A stepped rectangular board has top, left, and right entry ports. The boxes are orange horizontal 2, purple horizontal 3, blue horizontal 2, green vertical 3, yellow L 3, pink vertical 2, red vertical 2, cyan L 3, and white L 3. Purple cats fill the top feed; green/pink groups occupy the left, blue/yellow sit upper-right, white/red fill the right-middle, and cyan/orange wait along the lower and side feeds.
- Goal
- Clear the white L group first, then release red, yellow, pink, green, purple, and blue. Finish by taking the cyan pair from the lower-left and returning the orange box to the last orange cat so the board reaches Well Done.
- Opening
- Slide white upward from the lower-right into its three white cats, move red up into the central red group, then use the right-center yellow L before opening the left pink/green lane.
- Danger Zone
- White, yellow, and blue share the right-middle approach, while orange and cyan need the lower return lane. Sending orange right too early crowds the late cyan/orange finish.
- Mechanics
- Polyomino boxes slide through a stepped grid and collect same-color cats. The visible box digits are capacities: orange/blue/red/pink show 2-sized states and the L/green/purple boxes show 3-sized states; they are not moves.
Frequently Asked Questions
What should I clear first in Catdom 2: No Timer Level 11?
Start with the white L in the lower-right. Its upward route clears the white group and opens the right-middle approach for red, yellow, and blue.
How do I finish Level 11 after the board is mostly empty?
Use the cyan L on the lower-left pair first, then bring the orange box down to the remaining orange cat.