Catdom 2: No Timer level guide
Catdom 2: No Timer Level 25 Walkthrough & Exact Solution
Solve the dense U-wall board by clearing the upper yellow and purple groups, opening the right side, and preserving the central pocket for one-cell boxes.
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How to Solve Catdom 2: No Timer Level 25 — Full Solution
- Slide the mustard L across the upper-left lane, feed the yellow cats, and confirm capacity 4 becomes 2.
- Move the purple L down and left along its L alignment to feed the purple group and clear the upper-right route.
- Slide the green L on the right toward its green cats and reduce capacity from 3 to 1.
- Move the orange horizontal box through the lower-right lane and feed the two orange cats.
- Use the red one-cell box in the center/lower pocket to collect the red cat, then send it out before blocking the U opening.
- Slide the lower green horizontal box across its row to the green group and continue it through the bottom lane.
- Move the blue L down the left vertical lane and across the lower row to collect the blue cats, keeping its long arm outside the U wall.
- Slide the pink one-cell box along the left lower lane into the pink cat and clear it.
- Release the white one-cell box from the U-shaped pocket and send it through the nearest open matching route.
- Finish the cyan L and any reduced-capacity yellow/green boxes through aligned exits; the board shows Well Done.
Colors in this level:
Mustard, Cyan, Purple, Pink, Blue, White, Red, Green, Orange
Common Mistakes to Avoid
- Do not park the blue L across the U pocket mouth while the white box remains inside.
- Do not move the orange bar into the bottom green route before the red one-cell box has cleared.
Quick Tips for Catdom 2: No Timer Level 25 (quick clues)
- Clear yellow and purple before disturbing the central U pocket.
- Use the red one-cell box before parking a large L across the pocket mouth.
- Keep the blue L's long arm outside the U wall while the white box is still inside.
Board notes 5 details
- Layout
- The dense rectangular board has a fixed central U-shaped wall. Initial boxes are mustard L 4, cyan L 3, purple L 3, pink one-cell 1, blue L 4, white one-cell 1 inside the U pocket, red one-cell 1, green L 3, orange horizontal 2, and green horizontal 3.
- Goal
- Feed each colored group and slide its matching box to an edge exit. The U wall is fixed geometry and the white box begins inside its pocket.
- Opening
- Move the mustard L across the upper-left lane so it feeds yellow cats and drops from 4 to 2. Then slide the purple L down/left and route the green L along the right edge, reducing green from 3 to 1.
- Danger Zone
- The U wall separates the central white box from the lower exits. The blue L owns the left vertical lane, while the two green boxes share the lower half; keep red and orange clear of the bottom green route.
- Mechanics
- The L boxes require their indicated axis and complete footprint. The red, white, and pink capacity-1 boxes can use narrow pocket openings, while orange has capacity 2 and the bottom green bar has capacity 3.
Frequently Asked Questions
What is fixed on the Level 25 board?
The central U-shaped wall is part of the board and cannot move; only the colored boxes slide.
Why should red be cleared before white?
The red one-cell box can leave the central pocket without sealing it, while a larger box can block the white box's only narrow route.