Colony Flow! level guide
Colony Flow! Level 14 Walkthrough
Colony Flow Level 14 is a four-row three-cherry board where the four red 25/25/25/30 stacks in the left column, the four black 15/20/20/25 stacks in the middle column, the two green 20 stacks and the single white 5 in the right column all use the same dirt path to the ant hole.
Board Notes
- Layout
- The board opens in portrait view. The top of the play area holds a pixel-art cluster of three red cherries: two cherries side by side at the bottom and a third cherry stacked on top, all sharing a single dark stem and crowned by two small green leaves. A single dark round ant hole sits on a dirt path directly below the cherries. The working area underneath the path is a four-row stack grid. The top row opens with only two filled slots — Red 25 at the left, Black 15 next to it — followed by three empty white buffer slots on the right. The second row holds Red 25, Black 20, Green 20. The third row holds Red 25, Black 20, and a third Red 20. The fourth row holds Red 30, Black 25, and a single White 5. The cherries are completely empty at start and only their outline grid is visible.
- Goal
- The four Red 25/25/25/30 stacks in the leftmost column plus the third-row red 20 must fill the bright red cherry bodies. The Black 15/20/20/25 stacks in the middle column must draw the dark outline that wraps the cherry silhouette and the shared stem. The two Green 20 stacks in the right column must fill the two small green leaves above the stem, and the single White 5 in the bottom-right of the grid must land in the small highlight cross on the front of each cherry.
- Opening
- The first confirmed tap is the Red 25 at the leftmost slot of the top row. One red ant leaves immediately and starts walking the dirt path up to the leftmost cherry, and the count drops to 24. The next tap stays on that same Red 25 to send a second wave of red ants toward the cherries, and the Black 15 at the top of the middle column is then tapped to send the first black ants up to the dark outline of the cherry silhouette. Once the column-3 buffer slot opens, a green stack rises into the buffer row from the lower rows and the player taps it next so the green leaves start filling at the same time the cherry bodies are being closed. The player keeps tapping the visible Red and Black stacks in the top row as new reserves rise from below, in roughly the order Red → Black → Red → Green so all three colors feed the cherries in parallel.
- Danger Zone
- The danger zone is the three empty white buffer slots in the top row, especially the rightmost one. New stacks rise into those empty slots as the lower rows feed upward, and the correct play is to let the next color in the routing order land there. If the player taps the Red 25 three or four times in a row without ever firing the Black 15, the cherry bodies fill in faster than the outline, and the dark outline cells get stranded behind the red ants on the perimeter. The other trap is firing the Green 20 before the column-3 buffer slot has a clear route, because green ants use the same dirt path as red ants and a premature green click stalls the green leaves on still-empty body cells. The single White 5 in the bottom-right of the grid is also tempting to fire early, but it is the only highlight color and tapping it before the red bodies are mostly closed scatters the white ants on the perimeter.
- Mechanics
- Level 14 is a multi-stack color-routing board with a strong pixel-art completion goal and a perimeter-traffic flavor. The cherry pixel art is denser than the tea cup in Level 13 because the entire silhouette is one connected shape, so the dark outline has to be drawn at almost the same time the red bodies are filled. The 4-row stack grid is the same height as Level 10 and Level 13, but the active top row starts with only 2 of 5 slots filled, which means the first few taps have a huge impact on which color wave opens the route. The single Red 25 + Red 25 + Red 25 + Red 30 column is the dominant red mass and accounts for most of the cherry body color, while the Black 15 + Black 20 + Black 20 + Black 25 column handles the entire outline. The Green 20 + Green 20 (the second rises from the third row) plus the lone White 5 are the smallest stacks and have to be slotted in at the right beat so the leaves and the small highlight cross close cleanly. The win cue is the full three-cherry silhouette with green leaves, not the play area emptying, so the last few small stacks (around Red 1, Green 3, White 1) still need a clean delivery even after the bottom of the grid looks clear.
Quick Tips for Colony Flow! Level 14 (spoiler-free)
- Tap the leftmost Red 25 first, then the Black 15 right after it. Red and black have to be filling the cherries in parallel or the dark outline cells get stranded behind the red ants on the perimeter.
- Save the lone White 5 in the bottom-right of the grid for the very end. It is the only highlight color and the small white cross on the front of each cherry only lights up once the red bodies are mostly closed.
- Let the new green stack that rises into the column-3 buffer slot land before you fire any more black. Green ants share the dirt path with red ants, and a premature green click stalls the leaves on still-empty body cells.
How to Solve Colony Flow! Level 14 — Full Solution
- Tap the Red 25 at the leftmost slot of the top row. One red ant walks the dirt path up to the leftmost cherry and the count drops. Wait for the first red ants to clear the perimeter before tapping again.
- Tap the same Red 25 a second time to send a second wave of red ants toward the cherries, then tap the Black 15 at the top of the middle column to send the first black ants up to the dark outline of the cherry silhouette. Red and black use the same dirt path, so leave a beat between the red and black taps.
- Tap the Red 25 in the second row of the left column as soon as it rises to the top of the grid. This is the second red wave and the only way to keep the left column feeding the cherry bodies. Do not skip ahead to the right column yet.
- Tap the Black 20 in the second row of the middle column after the Red 25 is partially drained, then keep tapping the Red 25, Red 25, and Red 30 from the third and fourth rows of the left column in the order they become available. Red and black should be filling the cherries in parallel so the outline does not lag behind the body.
- Tap the Green 20 in the second row of the right column as soon as the column-3 buffer slot is clear. The green ants walk the same dirt path and start filling the two small green leaves above the cherry stem. A second Green 20 rises from the third row of the right column and is tapped next to finish the leaves.
- Tap the Black 20 in the third row of the middle column, then the Black 25 in the fourth row, to finish the dark outline of the cherry cluster. Black and red still share the path, so wait for the red wave to clear before tapping the next black.
- Tap the lone White 5 in the bottom-right of the grid as the second-to-last move. The five white ants walk the dirt path and close the small white highlight cross on the front of each cherry. The level does not finish cleanly if the White 5 is fired before the red bodies are at least half-closed.
- Finish by tapping whatever small Red 1, Green 3, or White 1 stacks are still visible in the lower rows to close the last cherry cells. The three-cherry silhouette is complete once the last cube is delivered into its matching cell and the level banner appears.
Colors in this level:
Red, Black, Green, White
Common Mistakes to Avoid
- Tapping the Red 25 three or four times in a row before ever firing the Black 15, which fills the cherry bodies faster than the outline and strands the dark outline cells behind red ants on the perimeter.
- Firing the Green 20 before the column-3 buffer slot has a clear route, which sends green ants up the same dirt path as the red ants and stalls the leaves on still-empty body cells.
- Tapping the lone White 5 before the red bodies are at least half-closed, which scatters the white ants on the perimeter and leaves the small highlight cross on the front of each cherry empty.
Frequently Asked Questions
What is the safest first move in Colony Flow Level 14?
The safest opener is the Red 25 at the leftmost slot of the top row first to start closing the cherry bodies, then tap the Black 15 at the top of the middle column right after it to start drawing the dark outline. Red and black have to feed the cherries in parallel, so do not fire three or four red waves in a row before the first black wave goes out.
Why does the Green 20 jam the route in Colony Flow Level 14?
The two Green 20 stacks use the same dirt path as the Red 25 column. If a green click is sent before the column-3 buffer slot has a clear route, the green ants stall on the still-empty body cells, the leaves above the cherry stem never fill, and the late Black 20 / Black 25 stacks cannot find a clean staging space to finish the dark outline.