Colony Flow! level guide
Colony Flow! Level 13 Walkthrough
Colony Flow Level 13 is a four-row tea cup board where the cyan cup body and handle, the black navy outline, the yellow-orange tea, the small red tea bag string, and the bulky grey base all use the same dirt path between the two ant holes, and a 22 cyan refill rises into the empty white buffer slot at the top-center to finish the cup body.
Board Notes
- Layout
- The board opens in portrait view. The top of the screen holds a pixel-art tea cup: a cyan cup body with a darker cyan handle on the right side, yellow-orange tea filling the bowl, a small red tea bag string detail on the right rim, a dark navy/black outline wrapping the silhouette, and a gold tag Two small dark ant holes sit on a dirt path directly below the pixel art. The working area underneath the path is a four-row stack grid. The top row opens as 30 cyan, 23 black, 30 cyan, empty, empty. The second row opens as 30 yellow, 28 orange, 39 red, 30 yellow, 30 yellow. The third row opens as 24 grey, 30 red, 24 grey, 30 yellow, with a small grey guard tile on the left. The fourth row opens as 30 grey, 30 grey, 30 grey, with the small grey guard tile extending into this row as well.
- Goal
- The 30 cyan plus 30 cyan plus a refill 22 cyan that rises into the empty buffer slot must close the cup body and the handle cells. The 23 black plus any dark stacks rising from below must draw the navy outline wrapping the cup silhouette. The 30 yellow plus 28 orange plus 39 red plus the second 30 yellow plus the 30 yellow in the third row must fill the yellow-orange tea, the bright tag cells, and the red tea bag string. The grey stacks (24, 24, 30, 30, 30) are the bulky base color that handles the remaining body cells, the small grey guard tile, and the leftover cells in the lower rows.
- Opening
- The first confirmed tap is the 23 black stack at the top-center of the play area. Black ants leave immediately and start walking the dirt path up to the navy outline of the cup, drawing the dark cells along the rim. The 30 cyan stack on the left and the 30 cyan stack on the right are tapped next so cyan ants fill the cup body and the handle, and a refill 22 cyan rises into the empty white slot at the top-center. After the cyan wave clears the path, the 30 yellow and the 30 yellow at the right of the second row are tapped to flood the tea region with yellow ants, and the 28 orange stack is tapped to layer the brighter orange tea on top. The 39 red stack on the right of the second row is held until the orange wave has at least half-closed the tea region, so the red tea bag string does not enter the path while the tea cells are still open.
- Danger Zone
- The danger zone is the empty white buffer slot at position four in the top row. A 22 cyan stack rises into that slot on its own, and the correct play is to let it carry the rest of the cup body color. If the player parks a yellow, orange, or red click in that buffer before the 22 cyan arrives, the cup body stalls on the still-empty cup cells and the next cyan ant wave cannot find a clean staging space. The other trap is tapping the 39 red before the 28 orange has at least half-closed the tea region: red ants share the dirt path with orange and yellow ants, and a premature red click stalls the route on the still-empty tea cells. Tapping the 30 red in the third row too early is also bad, because the red refill goes to the same tea bag string cells the 39 red already covers and a redundant red click crowds the path.
- Mechanics
- Level 13 is a multi-stack color-routing board combined with a pixel-art completion goal, a four-row refill mechanic, and a perimeter-traffic flavor. The tea cup pixel art is denser than the castle in Level 10, with at least three independent color regions (cup body in cyan, outline in black, tea in yellow/orange/red) plus a bulky grey base color that handles the leftover cells. The 4-row stack grid is the same height as Level 10, but the active top row has only three stacks at start (two cyan flanking the 23 black) plus two empty white buffer slots, so a single early tap can drop a black stack and immediately open a refill slot for the next color. The 39 red and the 30 red in the third row are the largest red stacks on the board, and they need to be staged carefully so the tea bag string cells do not overflow. The 22 cyan that rises into the empty buffer slot is the key refill: it is the only place the second half of the cup body color can land. The win cue is the full tea cup silhouette appearing, not the play area emptying, so the last 1 cyan and 1 grey stacks still need a clean delivery even after the bottom of the grid looks clear.
Quick Tips for Colony Flow! Level 13 (spoiler-free)
- Tap the 23 black first, then the two 30 cyan stacks, and then the 22 cyan refill that rises into the empty white buffer slot at the top-center. Those two cyan waves plus the refill are what close the cup body and the handle.
- Send the 30 yellow, the 28 orange, and the 39 red in that order, with a beat between the orange and red taps. Red ants share the dirt path with orange and yellow ants, and a premature red click stalls on the still-empty tea cells.
- Save the 24, 24, 30, 30, 30 grey stacks and the surviving 1 cyan and 1 grey for the final cleanup beats. They close the body cells, the small grey guard tile, and the last outline cells, and the win cue is the full tea cup image, not an empty play area.
How to Solve Colony Flow! Level 13 — Full Solution
- Tap the 23 black stack at the top-center of the play area. Black ants walk the dirt path up to the navy outline of the cup, and the dark cells along the rim start filling one by one. Wait for the first black ants to clear the path before tapping the cyan stacks.
- Tap the 30 cyan stack on the left of the top row and then the 30 cyan stack on the right of the top row, letting each cyan wave clear the path between the ant holes. The cup body and the handle cells begin to fill, and a 22 cyan stack rises from the lower rows into the now-empty slot at the top-center.
- Tap the 22 cyan stack as soon as it lands in the buffer slot at the top-center of the play area. This is the second half of the cup body color and the only way to keep the buffer useful, so do not fill that slot with a yellow, orange, or red click before this refill arrives.
- Tap the 30 yellow stack at the left of the second row, then the 30 yellow stack at the right of the second row, then the 30 yellow stack in the third row. Yellow ants walk the same path and start filling the bright tea region, freeing the second row for the orange and red stacks waiting behind them.
- Wait for the cyan and yellow ant waves to clear the dirt path back to the ant holes. Do not tap the 39 red yet, and do not fill the empty white buffer slot with anything other than the 22 cyan refill.
- Tap the 28 orange stack to layer the brighter orange tea on top of the yellow base. Orange ants share the path with yellow ants, so leave one beat between this tap and the next red tap.
- Tap the 39 red stack on the right of the second row to fill the small red tea bag string, then tap the 30 red stack in the third row to finish the red accent. Red and orange share the same path, so wait for the orange wave to clear the path before sending the red wave.
- Finish by tapping the 24 grey, 24 grey, 30 grey, 30 grey, and 30 grey stacks in the order they become available to close the body cells and the small grey guard tile, then tap the surviving 1 cyan and 1 grey to close the last cup outline cells. The tea cup is complete once the last matching cube lands and the level banner appears.
Colors in this level:
Cyan, Black, Yellow, Orange, Red, Grey
Common Mistakes to Avoid
- Filling the empty white buffer slot at the top-center of the top row with a yellow, orange, or red click before the 22 cyan stack rises into it, which strands cyan on the right side of the cup and leaves the cup body cells empty.
- Firing the 39 red stack before the 28 orange has at least half-closed the tea region, which sends red ants up the same dirt path as the orange ants and stalls them on the still-empty tea cells.
- Tapping the 30 red in the third row on the same beat as the 39 red, which crowds the dirt path with two back-to-back red ant waves and blocks the grey stacks waiting to fill the body cells.
Frequently Asked Questions
How should I open Colony Flow Level 13?
Open with the 23 black stack at the top-center of the play area, then the 30 cyan stack on the left and the 30 cyan stack on the right of the top row, and then the 22 cyan stack that rises into the empty white buffer slot at the top-center. Those three waves plus the refill are what close the navy outline, the cup body, and the handle before the tea colors reach the dirt path.
Why should I hold the 39 red in Colony Flow Level 13?
The 39 red stack shares the dirt path with the 28 orange and the 30 yellow stacks, and the red tea bag string cells sit on top of the still-open tea region. If red ants are sent before the 28 orange has at least half-closed the tea, they stall on the still-empty tea cells and the later 30 red from the third row cannot find a clean staging space, which leaves the tea bag string cells blank.