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Colony Flow! level guide

Colony Flow! Level 18 Walkthrough

easy 6 colors

Colony Flow Level 18 is a hamburger board where the dark outline, orange buns, green lettuce stripe, brown patty, red tomato band, and tiny sesame-seed cells all feed through the same single ant hole.

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Board Notes

Layout
The board opens in portrait view. The top of the screen holds a pixel-art hamburger: an orange top bun with a few small cream/yellow sesame-seed cells, a thin bright-green lettuce stripe, a thick dark-brown meat patty in the middle, a thin red tomato band below the patty, an orange bottom bun, and a dark black outline wrapping the whole silhouette. A single dark round ant hole sits on a dirt strip directly below the pixel art, and a stream of small dark ants is already climbing up the trail in the very first frame. Below the dirt strip, the working area has a 5-cell top row of buffer slots and a 4x4 supply grid of numbered cube stacks. The 5-cell buffer row opens with the 19 black stack in slot 1 and the 26 red stack in slot 2, with the other three buffer slots empty. The 4x4 supply grid below reads, top to bottom and left to right: 25 orange / 25 orange / 30 green / 26 red on row 1, 25 red / 25 red / 15 red / 25 black on row 2, 25 red / 30 red / 15 red on row 3 (slot 4 empty), and 30 red / 15 red on row 4 (slots 3 and 4 empty)., all with low counters.
Goal
Orange cubes from the two 25 orange stacks plus the late 10 orange / 5 orange / 8 orange / 7 orange / 1 orange refill waves must fill the top bun, the bottom bun, and the curved bun edges. Green cubes from the 30 green / 30 green stacks and the 19 green / 23 green / 1 green / 3 green refill waves must fill the bright-green lettuce stripe plus the small green corner accents. Brown cubes from the 25 brown / 23 brown / 18 brown / 16 brown refill waves must fill the dark-brown meat patty band. Red cubes from the 26 red / 25 red / 25 red / 15 red / 25 red / 25 red / 30 red / 15 red / 30 red / 15 red stacks plus the 12 red / 20 red / 24 red / 14 red / 9 red / 24 red / 4 red / 8 red / 27 red / 23 red / 24 red refill waves must fill the red tomato band, which is the largest single color region on the art. Cream / yellow cubes from the small 11 and 15 stacks that rise into the buffer must fill the tiny sesame-seed cells on the top bun. Black cubes from the 19 black, 33 black, 17 black, 14 black, 10 black, 12 black, 3 black, 3 black, 1 black refill waves plus the lone 25 black in the supply grid must fill the dark outline wrapping the bun, the patty, the lettuce, the tomato, and the small corner accents.
Opening
The first confirmed tap in the video is the 19 black stack in slot 1 of the 5-cell buffer row. It is the safest opener because the dark outline is the largest single structure on the art (it wraps the bun, the patty, the lettuce, the tomato, and the small corner accents), and the 19-stack is the only outline stack already in the buffer at start. Tapping it first starts drawing the dark outline along the bun edges and lets the very first ant wave clear the dirt strip before the next color enters. The second confirmed tap is the 26 red stack in slot 2 of the buffer row, which dispatches red ants up the same dirt path to start closing the thin red tomato band. As those two stacks drain, the supply grid below slides up and the next refill wave rises into the buffer: 33 black in slot 1, 25 brown in slot 2, 11 cream in slot 3, 15 cream in slot 4 (slot 5 still empty). The third confirmed tap is the 33 black, which keeps the dark outline filling; the 25 brown, 11 cream, and 15 cream are then tapped in order to bring the meat patty and the small sesame-seed cells into the art. After that four-stack combo, the buffer shows 17 black in slot 1, 23 brown in slot 2, an empty slot 3, and 12 cream in slot 4 — a 17 + 23 refill pair that finishes the first patty wave. The two empty buffer slots (3 and 5) are kept open for the next color wave.
Danger Zone
The danger zone is the moment right after the first 25 brown / 23 brown refill pair is drained and the buffer lands on the 14 black, 12 red, 20 red, 24 red wave. The 14 black, 12 red, 20 red, 24 red all need to be tapped in quick succession to keep the red tomato band filling, and tapping the 14 black late lets red ants walk a path that has no outline cells to land on, so the first red cubes stall on the still-empty outline edges and the next 9 red / 24 red refill pair gets stuck behind them. The other trap is firing the 10 dark and 10 orange from the 10 dark / 10 orange / 14 red wave back to back. The orange bun cells share the dirt path with the dark outline cells, and a premature orange click sends orange ants onto still-empty bun edges that the dark outline has not yet closed, which strands the late 19 green / 23 green refill pair on the perimeter. Tapping the 9 red before the 10 dark is also bad, because red ants walk a path that the 10 dark is still drawing and stall on the still-empty outline cells of the tomato band. Finally, parking any red, orange, or green cube in one of the empty buffer slots while a black or brown wave is mid-routing is a sure way to strand the next refill wave before it can rise into the active row.
Mechanics
Level 18 is a four-row supply-grid color-routing board with a single ant hole, a 5-cell buffer row on top, and a pixel-art completion goal. Unlike the 3x3 boards in Levels 15 and 16 which keep their nine stacks in a fixed starting grid, this board has a tall 4x4 supply grid that feeds the active buffer row as the player taps, so the same color can refill the buffer four or five times during the run. The hamburger pixel art has six distinct color regions (orange bun, green lettuce stripe and small green corner accents, brown patty, red tomato, cream sesame seeds, black outline) all sharing the same dirt path, and the tomato band is by far the largest single color region, so the routing trick is to open with the 19 black outline so the outline is already running when the red tomato flood starts, and to keep cycling red, black, brown, green, and orange waves so no single color starves the buffer. The 11 cream and 15 cream stacks are the smallest stacks on the board and act as the sesame-seed detail cells; they go in immediately after the first brown wave and never appear again. so the very last 1 orange cube and the surviving 3 black, 1 black cubes still need a clean delivery after the bottom of the grid looks clear.

Quick Tips for Colony Flow! Level 18 (spoiler-free)

  • Tap the 19 black stack in slot 1 of the 5-cell buffer row first, then the 26 red in slot 2 on the very next beat. Opening with the dark outline lets the very first ant wave clear the dirt strip before the red tomato flood starts, and the red tomato band is the largest single color region on the hamburger so it needs the outline to be already running.
  • Drain the 33 black, 25 brown, 11 cream, and 15 cream refill combo in that order immediately after the 19 black and 26 red. The 11 cream and 15 cream are the smallest stacks on the board and they carry the sesame-seed cells on the top bun; if you skip them the bun top never closes.
  • Resist parking any red, orange, or green cube in the empty buffer slots (3 and 5) while a black or brown wave is mid-routing. The video shows a long sequence of refill waves rising into those slots in a fixed order (12 cream, 14 black / 12 red / 20 red / 24 red, 10 dark / 10 orange / 14 red, 9 red / 19 green / 23 green / 24 red, 4 red / 1 green / 5 orange, 18 brown / 3 dark / 8 orange / 23 red, 12 dark / 19 green / 24 red, 3 dark / 16 brown / 7 orange, 1 orange), and parking the wrong color strands the next refill wave before it can rise into the active row.

How to Solve Colony Flow! Level 18 — Full Solution

  1. Tap the 19 black stack in slot 1 of the 5-cell buffer row. Dark ants leave immediately and start walking the dirt strip toward the dark outline of the bun, the patty, the lettuce, and the tomato. Wait for the first black ants to clear the perimeter before tapping the next stack.
  2. Tap the 26 red stack in slot 2 of the buffer row. Red ants walk the same dirt path and start closing the thin red tomato band in the middle of the burger. As the 19 black and 26 red drain, the supply grid below slides up and the 33 black, 25 brown, 11 cream, and 15 cream refill wave rises into the active buffer.
  3. Tap the 33 black in slot 1, then the 25 brown in slot 2, then the 11 cream in slot 3, then the 15 cream in slot 4. The dark outline keeps filling, the brown patty starts drawing, and the two small cream stacks deliver the sesame-seed cells on the top bun. The empty slot 5 stays open for the next refill.
  4. Tap the 17 black and 23 brown refill pair that lands in slots 1 and 2 (with 12 cream in slot 4 after the second beat). The dark outline closes around the patty and the small corner accents, the brown patty gets to full color, and the green accent cells are now exposed for the next wave. The two empty buffer slots stay open so the 14 black / 12 red / 20 red / 24 red refill can land cleanly.
  5. Tap the 14 black, 12 red, 20 red, and 24 red refill wave in that order. The dark outline runs alongside the red tomato band, and the tomato band gets to roughly half-fill on this beat. Hold the 19 green / 23 green / 1 green refill pair for the next beat so the green accent cells and the lettuce stripe do not enter the path while the tomato is still half-open.
  6. Tap the 10 dark, then the 10 orange, then the 14 red from the next refill wave. The dark outline closes around the bottom bun, the orange cubes start filling the curved bottom bun edge, and the red tomato band gets another short wave. The empty buffer slots stay open for the 9 red, 19 green, 23 green, 24 red wave.
  7. Tap the 9 red, 19 green, 23 green, and 24 red refill wave in that order. Red ants close the last tomato cells, green ants fill the lettuce stripe and start the small green corner accents, and the second 24 red handles the last accent cells of the tomato. The 1 green and 5 orange from the next refill land in slots 3 and 5 — tap the 1 green first to keep the small corner accents moving, then the 5 orange for the bun highlight.
  8. Finish by tapping the small late refill waves (4 red, 1 green, 5 orange, 8 red, 27 red, 3 green, 18 brown, 3 dark, 8 orange, 12 dark, 19 green, 24 red, 3 dark, 16 brown, 7 orange, 1 orange) one at a time, leaving one beat between each tap so the ants can clear the path. Red ants close the last tomato cells, green ants close the last accent cells, orange ants close the last bun edge cells, brown ants close the last patty cells, and black ants close the last outline cells. The hamburger silhouette is complete once the last orange cube lands and the level banner appears.

Colors in this level:

Black, Red, Brown, Orange, Green, Yellow

Common Mistakes to Avoid

  • Firing the 26 red stack in slot 2 of the buffer row before the 19 black outline is already running, which sends red ants up a path that has no outline cells to land on and stalls the first red cubes on the still-empty bun edges.
  • Tapping the 10 dark and 10 orange from the 10 dark / 10 orange / 14 red wave back to back, which dumps orange ants onto bun edges that the dark outline has not yet closed and strands the late 19 green / 23 green refill pair on the perimeter.
  • Parking any red, orange, or green cube in one of the empty buffer slots while a black or brown wave is mid-routing, which strands the next refill wave (12 cream, 14 black / 12 red / 20 red / 24 red, 10 dark / 10 orange / 14 red, 9 red / 19 green / 23 green / 24 red, 4 red / 1 green / 5 orange, 18 brown / 3 dark / 8 orange / 23 red, 12 dark / 19 green / 24 red, 3 dark / 16 brown / 7 orange, 1 orange) before it can rise into the active row.

Frequently Asked Questions

  • Which opening tap keeps Colony Flow Level 18 clean?

    Start with the 19 black stack in slot 1 of the 5-cell buffer row, then the 26 red in slot 2 on the very next beat. Opening with the dark outline lets the very first ant wave clear the dirt strip before the red tomato flood starts, and the red tomato band is the largest single color region on the hamburger so it needs the outline to be already running. The 33 black, 25 brown, 11 cream, and 15 cream refill combo then rises into the buffer in that same beat and should be drained in order so the patty and the sesame seeds can come in alongside the outline.

  • Why does the 9 red stack jam the route in Colony Flow Level 18?

    The 9 red stack is one of the refill waves that lands right after the 10 dark / 10 orange / 14 red wave, and the 9 red is supposed to share the dirt path with the 19 green / 23 green / 24 red refill pair. If the player fires the 9 red before the 10 dark has closed the bottom-bun outline, the first red ants walk a path that the 10 dark is still drawing and stall on the still-empty outline cells of the tomato band, which also blocks the 19 green / 23 green / 24 red refill pair from getting through. Hold the 9 red until the 10 dark / 10 orange / 14 red wave is fully drained and the dark outline is at least half-closed around the bottom bun.

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