Colony Flow! level guide
Colony Flow! Level 288 Walkthrough
Clear the green field around the monster face with the opening green 19/20/22/22/24 wave, then interleave red mouth, dark-purple face, white horn, and yellow crown routes while protecting two question-mark cards.
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How to Solve Colony Flow! Level 288 — Full Solution
- Tap green 19, 20, 22, 22, and 24 across the front row, then wait for a returned bay as the green ants circle the field.
- Tap the first red 20 and red 20 pair as bays open, clearing the outer mouth pixels while the green wave continues.
- Use yellow 28 and the next red 20 after a bay returns; do not open the question-mark cards yet.
- Tap dark 32 and the exposed green 35 cards one at a time, keeping a bay free for the white routes that follow the question-mark reveals.
- Open the first question-mark card after the dark face route has a returned bay, then continue with the revealed white 35/30/34 horn and tusk routes.
- Alternate green 35 and red 20/19 cards as the lower field and mouth clear; wait for each long stream before adding the next.
- Open the second question-mark card after the white horn ants have left, then route the exposed dark and green late cards.
- Finish the late yellow, red, green, and dark tails — visible as yellow 27/7, red 19/11, green 18/14, and dark 22/28/1 — waiting for each group to leave before the next.
- Wait for the crown, mouth, horns, and green border fragments to clear, then confirm the blank board and Victory.
Colors in this level:
Green, Dark purple, Red, Pink, White, Yellow, Orange
Common Mistakes to Avoid
- Do not fill all five bays with green and red cards before the question-mark reveals; the white horn routes need a returned bay to start.
- Do not ignore the late dark-purple and yellow crown fragments after the green field disappears.
Quick Tips for Colony Flow! Level 288 (spoiler-free)
- Let the green 19/20/22/22/24 wave circulate and return a bay before any red or dark card.
- Keep both question-mark cards closed until the green field has visibly thinned and a bay is free.
- The yellow crown and late dark-purple face fragments remain after the green field looks empty.
Board notes 5 details
- Layout
- A green pixel-art monster has a dark-purple face with white horns and tusks, a red-pink open mouth with tongue, and a yellow-orange flower crown with a pink center. The green field fills the board. Five white bays are empty. The opening row is green 19, 20, 22, 22, 24; below it are red 20, red 20, yellow 28, red 20, then dark 32, question-mark, green 35, question-mark, and red 20, green 35, green 35, red 19.
- Goal
- Clear the green field, red-pink mouth, dark-purple face outline, white horns, and yellow-orange crown until the board is blank and Victory appears.
- Opening
- Tap the five green cards 19, 20, 22, 22, 24. Wait for at least one bay to return before adding the first red 20 or the dark 32 card.
- Danger Zone
- The green opener fills all five bays while the monster is still fully covered. Starting red 20 and dark 32 together before the green wave returns can strand the question-mark reveals and white horn routes.
- Mechanics
- Green perimeter-wave routing with two hidden question-mark cards; the dark face, white horns, red mouth, and yellow crown must be interleaved with returning green and red bays.
Frequently Asked Questions
What should I tap first on Colony Flow Level 288?
Tap the five green cards — 19, 20, 22, 22, and 24 — then wait for a bay return before adding red 20 or dark 32.
When should I open the question-mark cards?
Wait until the green field has thinned and at least one bay is free. The first reveals white horn routes; the second reveals late dark and green cards.