Colony Flow! level guide

Colony Flow! Level 288 Walkthrough

hard 7 colors

Clear the green field around the monster face with the opening green 19/20/22/22/24 wave, then interleave red mouth, dark-purple face, white horn, and yellow crown routes while protecting two question-mark cards.

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How to Solve Colony Flow! Level 288 — Full Solution

  1. Tap green 19, 20, 22, 22, and 24 across the front row, then wait for a returned bay as the green ants circle the field.
  2. Tap the first red 20 and red 20 pair as bays open, clearing the outer mouth pixels while the green wave continues.
  3. Use yellow 28 and the next red 20 after a bay returns; do not open the question-mark cards yet.
  4. Tap dark 32 and the exposed green 35 cards one at a time, keeping a bay free for the white routes that follow the question-mark reveals.
  5. Open the first question-mark card after the dark face route has a returned bay, then continue with the revealed white 35/30/34 horn and tusk routes.
  6. Alternate green 35 and red 20/19 cards as the lower field and mouth clear; wait for each long stream before adding the next.
  7. Open the second question-mark card after the white horn ants have left, then route the exposed dark and green late cards.
  8. Finish the late yellow, red, green, and dark tails — visible as yellow 27/7, red 19/11, green 18/14, and dark 22/28/1 — waiting for each group to leave before the next.
  9. Wait for the crown, mouth, horns, and green border fragments to clear, then confirm the blank board and Victory.

Colors in this level:

Green, Dark purple, Red, Pink, White, Yellow, Orange

Common Mistakes to Avoid

  • Do not fill all five bays with green and red cards before the question-mark reveals; the white horn routes need a returned bay to start.
  • Do not ignore the late dark-purple and yellow crown fragments after the green field disappears.
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Quick Tips for Colony Flow! Level 288 (spoiler-free)

  • Let the green 19/20/22/22/24 wave circulate and return a bay before any red or dark card.
  • Keep both question-mark cards closed until the green field has visibly thinned and a bay is free.
  • The yellow crown and late dark-purple face fragments remain after the green field looks empty.
Board notes 5 details
Layout
A green pixel-art monster has a dark-purple face with white horns and tusks, a red-pink open mouth with tongue, and a yellow-orange flower crown with a pink center. The green field fills the board. Five white bays are empty. The opening row is green 19, 20, 22, 22, 24; below it are red 20, red 20, yellow 28, red 20, then dark 32, question-mark, green 35, question-mark, and red 20, green 35, green 35, red 19.
Goal
Clear the green field, red-pink mouth, dark-purple face outline, white horns, and yellow-orange crown until the board is blank and Victory appears.
Opening
Tap the five green cards 19, 20, 22, 22, 24. Wait for at least one bay to return before adding the first red 20 or the dark 32 card.
Danger Zone
The green opener fills all five bays while the monster is still fully covered. Starting red 20 and dark 32 together before the green wave returns can strand the question-mark reveals and white horn routes.
Mechanics
Green perimeter-wave routing with two hidden question-mark cards; the dark face, white horns, red mouth, and yellow crown must be interleaved with returning green and red bays.

Frequently Asked Questions

  • What should I tap first on Colony Flow Level 288?

    Tap the five green cards — 19, 20, 22, 22, and 24 — then wait for a bay return before adding red 20 or dark 32.

  • When should I open the question-mark cards?

    Wait until the green field has thinned and at least one bay is free. The first reveals white horn routes; the second reveals late dark and green cards.

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