Colony Flow! level guide
Colony Flow! Level 286 Walkthrough
Clear the dark-plum night field around the cream-and-rust figure, then work the pale cream, rust, white, and dark short routes without losing the final outline bay.
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How to Solve Colony Flow! Level 286 — Full Solution
- Tap dark plum 20, dark plum 20, pale cream 20, and dark plum 18 from the opening row. Wait until their counters fall and a bay returns.
- Take the next dark plum 20, dark plum 20, pale cream 15, and dark plum 18 group, then the exposed dark plum 20, dark plum 20, pale cream 18, and dark plum 20 group as returned bays permit.
- Route the exposed dark short row 9, 6, 14, and 17, leaving the central hole clear before starting another long card.
- Follow with pale cream 1, rust 4, dark plum 6, and dark plum 10, then use the next returned bays for white 15, pale cream 20, and white 17.
- Continue the short row pale cream 2, pale cream 1, white 5, and dark plum 10; wait for the ants to pass the hole before the next reveal.
- Tap pale cream 2, dark plum 12, pale cream 1, white 2, and pale cream 12, then clear rust 16, dark plum 14, and dark plum 20.
- Use the late short rows in order: dark plum 2/8, pale cream 1, white 5, followed by the 2/13/11/1/9 row. These counters still represent real placements.
- Wait for the final dark outline and cream/white ants to leave, then confirm the blank board and Victory transition.
Colors in this level:
Dark plum, Pale cream, Rust, White, Blue, Yellow
Common Mistakes to Avoid
- Do not chain a fresh dark-plum 20 while the previous five-bay wave is still circling; it hides the short cream and rust routes.
- Do not stop when only the figure remains. The dark 14 and the final pale cream/white counters must return before the level clears.
Quick Tips for Colony Flow! Level 286 (spoiler-free)
- Treat each dark-plum 20 as a long perimeter route and wait for a white bay before adding another row.
- Use the first returned bay after the dark wave for the pale cream and rust details; do not spend the fifth bay on another long card.
- The sparse figure is not the finish. Let the dark 14 and the final cream/white ants leave before waiting for Victory.
Board notes 5 details
- Layout
- A dark-plum square field surrounds a cream-and-rust humanoid figure, with white plus-shaped stars, a blue-and-cream upper-right accent, and a yellow right-side accent. Five white bays sit below the central hole. The opening rows show dark plum 20, dark plum 20, pale cream 20, dark plum 18; dark plum 20, dark plum 20, pale cream 15, dark plum 18; and dark plum 20, dark plum 20, pale cream 18, dark plum 20.
- Goal
- Drain the dark-plum field and perimeter, then clear the cream figure, rust marks, white stars, and blue/yellow details until the board is blank and Victory appears.
- Opening
- Tap the opening dark plum 20, dark plum 20, pale cream 20, and dark plum 18 row left to right. After a bay returns, take the next dark plum 20/20, pale cream 15, dark plum 18 group before the third 20/20, pale cream 18, dark plum 20 group.
- Danger Zone
- The five bays can stay occupied by long dark-plum routes while the picture still looks unchanged. Later pale cream 1, rust 4, dark plum 6/10, and white 15/17 cards need a returned bay, or the final dark-plum 14 is left behind.
- Mechanics
- Dark-field pressure routing: long dark-plum perimeter waves open the board first, then short cream, rust, white, and dark cards complete the figure and its outline.
Frequently Asked Questions
What is the safest opening for Level 286?
Use dark plum 20, dark plum 20, pale cream 20, and dark plum 18 from the opening row, then wait for a returned bay before the next 20/20/15/18 group.
Why does Level 286 look solved before Victory?
The large field disappears first, but short cream, rust, white, and dark outline cards remain. Keep waiting until those final counters leave the central route.